This is my current version of screaming West-Wind Herald
, based on Good News Bruh (Turn 3 Aid of the Hooru)
but with some changes. The deck is way more consistent than you might expect for a combo deck, as there is a lot of redundancy.
The biggest change is the newest Promo card, Injustice
, which is excellent for this deck as a way to self-mill 4 cards while also putting power or Haunting Scream
on top of your deck. It even works nicely with Darkwater Vines
which mills from the bottom of your deck, leaving the top card in place.
You either win with West-Wind Herald
playing big spells from your void, or summon Katra, The First Seal
from your void and use her as a giant life-gaining unit that also ramps you enough that you can often play Aid of the Hooru
from hand. Or just hit the enemy twice with Katra and they will usually die. Lethrai Marauder
and Blight Pass Smuggler
are your primary ways to deal with problematic enemy cards, like flying blockers or Adjudicator's Gavel
. Marauder can also be used on turn 2 to play an elf, and then bargain Lethrai Dead Drop
on turn 3.
When mulliganing, you want as much self-mill as possible, and ideally also some way to play a unit from your void. Injustice
basically makes any opening hand great.