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No Market, All Beef (Masters)

Expedition Deck By
mookie

+1

Cost Curve

Type

Faction

Information

Grinded from Diamond 3 to Masters with this, building it shortly after Argent Depths came out. My first experiment was Praxis, but that deck was unfortunately missing some key pieces. My second experiment was based on the fact that I come from MTG, and Enter the Monastery is a good enough impression of Cultivate to be worth giving a shot. Threw in it, Pillar of Progress, Ancestral Oasis, and all the fatties I could fit in... only for the deck to do way better than expected.

Initial version of this was running Friendly Wisp and Dawnwalker, but they always felt bad against mono-Shadow, which was one of the most common matchups I was running into. Around that time, a lot of other people also posted their success with Combrei in Expedition, and I took a few suggestions from those decklists - mostly swapping in Desert Alchemist and Scorpion Wasp to deal with aggro and mono-Shadow's various beaters (Marionette Cross, etc). Also running Swirl the Sands due to it being an excellent answer to Icaria, First Reaper and Grodov's Burden in the mirror.

As for other cards... I was running Omenscar Wurm for most of my run, and it's a solid budget replacement to Touvon, Skybreak Giant and Grodov's Stranger on the topend. I ultimately cut it because I felt TTTT was too difficult, but it was also super satisfying to cheat in off Grodov's Burden.

Basic strategy was to play piles of ramp, neutralize opponent's threats with the deadly ambush units and Shen-Ra Speaks, and eventually win with piles of beefy units and cards off Grodov's Burden - it was pretty common to end games at 15-20 power. Swirl the Sands and extra Grodov's Burdens are used to clean up other problems. Massive Greatsword is a fantastic card for stabilizing at low life, while also usually being able to kill an opposing unit or two.

Not entirely confident on the power base, but Amber Waystone was relevant quite often. Six Justice Sigils for Enter the Monastery, plus a few Time Sigils to turn on Combrei Vow as fixing. Time Symbol and Justice Sigil entering depleted never felt that bad - not having enough influence came up way more often than being a turn behind on power (not having the influence for Enter the Monastery feels miserable).

Highlights:
No market actually won me several games - mono-Shadow activating Damara, Deft Saboteur against me happened multiple times. I'm not entirely convinced that it's better than running Wasteland Broker, but I'm not entirely convinced it's worth running Time Etchings.
Last game was won against a Direwolf person. Very glad they didn't gatekeep me out of Masters this month.

Expedition Information

Details

Shiftstone Cost
Does not include campaign cost
53,550

Premium Cost
216,800

Influence Requirements
3 4

Power Sources
17 15 7

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
17 23 13 13

Card Types
19 14 17 0 25

Contains Cards From Campaigns
Whispers of the Throne [Set1085]

Archetype
Control Midrange

Added
July 1, 2020

Views
1,354

Eternal Version
Argent Depths

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