Grinded from Diamond 3 to Masters with this, building it shortly after Argent Depths came out. My first experiment was Praxis, but that deck was unfortunately missing some key pieces. My second experiment was based on the fact that I come from MTG, and
Enter the Monastery is a good enough impression of Cultivate to be worth giving a shot. Threw in it,
Pillar of Progress,
Ancestral Oasis, and all the fatties I could fit in... only for the deck to do way better than expected.
Initial version of this was running
Friendly Wisp and
Dawnwalker, but they always felt bad against mono-Shadow, which was one of the most common matchups I was running into. Around that time, a lot of other people also posted their success with Combrei in Expedition, and I took a few suggestions from those decklists - mostly swapping in
Desert Alchemist and
Scorpion Wasp to deal with aggro and mono-Shadow's various beaters (
Marionette Cross, etc). Also running
Swirl the Sands due to it being an excellent answer to
Icaria, First Reaper and
Grodov's Burden in the mirror.
As for other cards... I was running
Omenscar Wurm for most of my run, and it's a solid budget replacement to
Touvon, Skybreak Giant and
Grodov's Stranger on the topend. I ultimately cut it because I felt TTTT was too difficult, but it was also super satisfying to cheat in off Grodov's Burden.
Basic strategy was to play piles of ramp, neutralize opponent's threats with the deadly ambush units and
Shen-Ra Speaks, and eventually win with piles of beefy units and cards off Grodov's Burden - it was pretty common to end games at 15-20 power. Swirl the Sands and extra Grodov's Burdens are used to clean up other problems.
Massive Greatsword is a fantastic card for stabilizing at low life, while also usually being able to kill an opposing unit or two.
Not entirely confident on the power base, but
Amber Waystone was relevant quite often. Six
Justice Sigils for Enter the Monastery, plus a few Time Sigils to turn on
Combrei Vow as fixing.
Time Symbol and
Justice Sigil entering depleted never felt that bad - not having enough influence came up way more often than being a turn behind on power (not having the influence for Enter the Monastery feels miserable).
Highlights:
No market actually won me several games - mono-Shadow activating
Damara, Deft Saboteur against me happened multiple times. I'm not entirely convinced that it's better than running
Wasteland Broker, but I'm not entirely convinced it's worth running
Time Etchings.
Last game was won against a Direwolf person. Very glad they didn't gatekeep me out of Masters this month.