After I got stuck in diamond II with meme decks I decided to try Calm Instructor aggro for the final stretch and it worked like a charm. It took me about 35 minutes to win 11 games and barely any of the games felt close, even when the opponents had decent early game. I decided to go for Praxis splash justice for a market copy of Stand Together and Project, but you can also play pure praxis (Advantage: You get to play Emblems) or use a shadow splash instead (Advantage: Market
Eremot's Machinations to be more resilient to board wipes, market
Bandit Queen, which is probably better than Karrina most of the time, and market
Raniya, Miviox Maniac, which is good in the aggro mirror and against most midrange decks. You also have 8 fire paintings in FTS, which makes double fire influence easier).
If you don't want to spend a bunch of dust on
Alluring Qirin you can try another fire 1-drop instead, for example
Gleaming Grenadin or
Autotread. The rest of the deck is pretty standard with the noteable exclusion of
Auralian Supplier. To be completely honest I just forgot about him when I threw this together, but I'm also not sure what to cut. If you find anything you don't like, you can try Supplier in that spot.
The market has removal for a big roadblock (Phase Out), board wipe protection (Stand), grind game (Project), damage from hand with temporary removal (Karrina) and board buffs (Stand, Project, Cache). Most of the time I went for Cache first because the board buff is free (although it depends on how many units you have on board). Cache is especially good if you have 2 Smugglers because the first can get Cache for the fate effect, the second Smuggler can put Cache back into the market to grab something else. My second grab was usually project, but you can go for one of the other 3 depending on the situation (Phase for removal, Stand if you expect a board wipe in 2 turns, Karrina against decks that play big units).