Trying out clockroach stuff with pretty much every single inspire card in Elysian because value. Draw Clockroach many times to make them extremely large and loaded with skills (also maybe they're free with Journey Guide).
Merchants are good.
I figure you probably don't want many of the inspire effects which only work once, but they're still pretty good as 2 ofs. Turns out endurance and flying are ok skills, who knew?
3 Meditation (Set4 #54)
2 Amaran Armadillo (Set4 #60)
3 Living Example (Set4 #64)
2 Portent Reader (Set4 #159)
4 Second Sight (Set1 #207)
3 Twinning Ritual (Set1 #79)
3 Xenan Initiation (Set2 #44)
2 Amaran Camel (Set1 #357)
4 Auralian Merchant (Set4 #70)
3 Clockroach (Set1 #94)
3 Crown of Possibilities (Set1 #355)
2 Polymorph (Set1 #211)
2 Temple Shihan (Set4 #173)
4 Breeze Dancer (Set4 #174)
2 Rain of Frogs (Set1 #221)
2 Spiritward Shaman (Set4 #179)
3 Alhed, Mount Breaker (Set4 #87)
9 Time Sigil (Set1 #63)
8 Primal Sigil (Set1 #187)
4 Crest of Wisdom (Set3 #261)
4 Elysian Banner (Set1 #421)
3 Seat of Wisdom (Set0 #63)
--------------MARKET---------------
1 Journey Guide (Set4 #53)
1 Clockroach (Set1 #94)
1 Crown of Possibilities (Set1 #355)
1 Alhed, Mount Breaker (Set4 #87)
1 Seat of Wisdom (Set0 #63)
im loving spiritward shaman in it.
Deadly overwhelm quickdraw killer double damage aegis revenge unblockable. That is the whole point of crown decks and why you play 4 crown 4 dancer
Echo and bond i think you van get off crown as well. Oh and destiny. 18
Ambush, 19.
Just curious why you do not play Twinning Ritual in your deck. It gives yet more skills with Crown of Possibilities or Breeze Dancer in play.
Does playing all those Inspire units make your deck weak to board wipes (e.g. Harsh Rule)?