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Tempo Storm Maul

Throne Deck By
Levexecus

+1

Cost Curve

Type

Faction

Information

I've been playing a lot of Rebuild and two of my favourite pet cards have been Chronostorm and Lured Away.

Maul has always been an interesting build-around to me and I've noticing a lot of good card releases and buffs for the deck so here's a modern attempt at draw-hug maul.

Trotheus's semi-recent version Nightmaul (throne) follows the same pattern of the original maul decks: aggroish/tempo game and using maul as the finisher.

The problem with these style of night decks is that most nightfall units are bad. Sure, the chip damage from a Gloaming Wisp or Nocturnal Creeper can add up, but these cards always just feel bad to play. They don't apply enough pressure in slow matchups and you lose to faster ones because their units are better than yours. The worst matchups were always other aggro decks for this reason.

In the other direction, there are super slow durdle decks that run Dichro's Ruin and Pinnacle of the Reach, which have trouble winning and are usually only mildly annoying to play against.

Instead, I've opted for a more midrange package of units while maintaining solid control options. Choronostorm and Hailstorm (thus Tempo Storm Maul) are mostly 1-sided board wipes against aggro decks, leading to big A-spaces and mauls the following turn.

Nocturnal Observer has also been an interesting skill-testing card. The choice to hit for damage, hold up for blocks, or loot can be very important in the overall flow of the game.

Tuning
Still working on the market and considering Great Valley Smuggler as another 4 health unit. Units to consider are Cykalis, the Burning Sand for more pressure, Baying Serasaur for a bigger nightfall threat, and Derry Cathain, Ripclaw Rider for more disruption/midrange threat. A different version of this deck could include Twilight Hunt with a significant dino subtheme.

Details

Shiftstone Cost
Does not include campaign cost
30,100

Premium Cost
187,200

Influence Requirements
2 2

Power Sources
16 17 12 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
8 37 26 4

Card Types
18 8 29 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Into Shadow [Set1004]
Valley Beyond [Set1125]

Archetype
Control Midrange

Updated
February 1, 2024

Added
January 31, 2024

Views
882

Eternal Version
Battle Lines

BBCode For Comments

Deck URL

Revisions (Since last major patch) February 1, 2024


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Comments

241ackerman Eternal Version: 24.01.31
I played a similar deck for a while, while there are things I like a lot about the deck, the powerbase for Elysium is simply too jank to support aggressive lists rn. This deck will be way more viable when the deck gains access to paintings, or vows, or on color marks, but being stuck running full sets of cylix and tome kills the tempo of the deck 10% of the time unfortunately
Levexecus Eternal Version: 24.01.31
Yeah the powerbase is definitely a problem and it's a part of why embracing the more controlling aspect with the board wipes has worked out. I've had a pretty decent winrate so far (partially because people are unprepared for it) and am testing a feln version as well.
241ackerman Eternal Version: 24.01.31
Interesting, I gave it a shot today and ended up 4-6, not great but there’s something here for sure. Might look into putting maul in market cuz the deck only needs one to win from my experience. I also wasn’t a big fan of teacher, just too many things that brick it in the meta rn. And I felt like I had to much unit removal and lacked interaction for problematic relics ie longbow and creation project
Levexecus Edited Eternal Version: 24.01.31
Usually one maul is enough, but I've had a fair number of games where the second gave the needed reach if I got totally stalled out early game. I could see it going into the market if the deck manages to speed up, had more market access, or had some spell recursion.

I go back and forth on Teacher. The abundance of targeted removal allowed it get through a decent amount of times and I like maximizing the chances of sticking some sort of draw punish effect, but there are decent number of board states where it never connects. The nocturnal observer has been great in those situations.

As for problematic relics, I'm considering bumping up the copies of Dissociate, but that's a meta call.

The Feln version I'm testing has backup burn like Silverblade Menace. One of the great plays in this elysian version is lured away + maul to maximize damage and Furious Accusation trades fast speed and unit removal for a bit of burn. In theory if the opponent has a full hand, this combo on turn 8 deals 25 damage, which is a cute observation even if that's unlikely to happen.

I have no illusions that these sorts of decks will remain T3 jank, but they're sure fun to tinker and play.