Small Deadly units + Killer, then recur from the void to gain board advantage. Pathlighter
can be an all-star here and you'll almost always be pulling a Xenan Temple
from the market unless you're missing a deadly unit or a killer enabler. Suggest mulling for a hand with three power and some low drops to get started, then holding back Memory Dredger
as long as possible, as they are easy targets but can give you a soft lock against creature-heavy decks.
FoX brings Immortalize
, which is great on a Killer Pathlighter
, as well as the Emblem of Makkar
, for another incidental Deadly unit in the midgame. Don't overlook using Immortalize
on an enemy unit that the Temple puts in your void...
Argent Depths brings Xenan Cylix
to help the power base, as well as Desert Alchemist
, both easy includes here. If Decay sees much play, it will have an adverse impact on this deck.
Market: Still not sure about Excavate
vs Last Chance
(although both have been replaced by Eremot's Machinations
to see if the more expensive card performs) and Venom Rider
is a flex spot that you'll usually want some kind of Deadly creature filling. Disjunction
in the market, due to the occasional perk of pulling an Exalted weapon back out of the void that has Deadly and Killer on it.