Probably not the BEST
deck for Gauntlet, but it's pretty fun to play and gets a sensible win rate.
The "always win" condition is to get a Scraptank
out, draw cards win the Stonescar Scrapper
by sacrificing ALL your grenadins and put a Heretic's Cannon
on the Scraptank
. The new Stonehewer
makes this whole deck much easier to play as you only need 3 powers to get either the Scraptank
out or the Stonescar Scrapper
. Usually when you've managed to lose at least 1 grenadin while the Scraptank
is out, the AI is doomed
You also get very enjoyable combos, like Madness
, which takes 2 units out, potentially deals damage along the way and could also benefit the Scraptank
Don't worry about losing all your grenadins early on because the Gearcruncher
resets all of their deaths.
The market is mostly for the lulz, except for the Heretic's Cannon
and the Combustion Cell
which sometimes help combo with Madness
or give the extra power for Gearcruncher
Some extra tips:
1- Prioritize Stonescar Scrapper
as it can block and score some extra life points while resisting Torch
2- Do not play Stonehewer
unshifted unless you have 6 or 7 power.
3- Once you have a Scraptank
out, attack with all your lowlifes grenadins. The AI ins't aware of the implications of killing them.
4- Delay Prickly Grenadin
as much as possible until the AI has 2 or less cards in hard as they get to choose. They usually have a gazillion of power cards to discard before that.
5- The AI doesn't understand the implications of killing the Devious Drone
6- A "good" starting hard has no Gearcruncher
, at least one Stonehewer
and a Stonescar Scrapper
. You don't need the Cen Wastes Smuggler
until much later on, or at most 1 of them if you think you might get mana screwed.