Hello Traveler!
This is an advanced version of xenan aggro =
https://eternalwarcry.com/decks/d/Q8KxkGZCFc0/xenan-invasion
Thx to the input of
pal and
alamat01 i did some changes and tested for valid improvements. The deck gained some more consistency but i'm not sure it is optimized to its final form yet.
Xenan Lifespeaker &
Vine Grafter +
Shadow Etchings help to mitigate bad spots when you draw a less optimal hand.
Market now has access to big shadow cards to swing games in our favour:
The Big Wheel to ensure we don't run out of gas in grindy matchups.
Vara, Vengeance-Seeker gets rid of aegis spamm so our interaction(kill/steal/silence) can land + a reasonable body with lifesteal in aggro matchups.
Tasbu, the Forbidden to ensure we don't run out of gas in grindy matchups + has a body attatched to buff/block/swing
Fall to Ruin the 'panic button' if things go wrong on board or a one sides wipe for the enemy (12 units in void can be reached with moldermuck or if enemy discards us)
Dizo's Office this card is just too good. removal+draw+lifesteal for the whole team and it spits out a unit at the end.
thought about
Waxing Moon but it bricks
Moldermuck =(
=>the most important pieces are 4x offs and i squeezed the rest via 3x per slot. questionable move but some how it improved consistency.
(the worst "flaw" i encounterd so far is being stuck on 2 power + that 2 power being
Secluded Rift which can brick a run)
(another "flaw" is the vulnerability to stun/perma freeze effects. missing Hourglass which is allmost auto-win in some matchups)
As always If you have suggestions or ideas feel free to share them in the comments.