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5 Faction Keelo Shrine (Master)

Expedition Deck By


Cost Curve




This is the deck I used to get from Diamond 3 to Master (25:11). 5 faction sounds hard to build, especially in Expedition, but it is definetly doable if you are willing to sacrifice some cards with high influence costs, like Gentle Grazer.
Your mulligan is really important in this deck. You want at least 3 power and in the best case at least 1 influence of each faction. The priority for a second influence are shadow, then primal, then time (dependend on your hand, fire and justice dont need a second influence). There are 3 important tools for fixing in this deck. Unfamiliar Interloper only helps with influence screw, and not with power screw, but he is also great in the later stages of the game because he offers 2 bodies in one. Amber Acolyte fixes both and curves perfectly into Nahid's Distillation. Seek Power dalso fixes power and influence and is probably the best option for your starting hand. Other cards you look for in your starting hand are Blightmoth (if you have the influence for it and especially if your expecting an aggro deck), Keelo, Bold Innovator (if you have the influence, at least 3 or 4 power and something good to sacrifice) and Kato, Arena Herald (mostly to get to Ark of Sol.
Your gameplan depends on your opponents deck. Against aggro decks (Skycrag, Unseen, Combrei etc.), which are probably the hardest to beat for this deck, you want a solid power curve up to 3 or 4 and cards that force them into a standstill (Blightmoth, Faithful etc.). If you are able to get a Keelo on the board for a few turns you are most likely going to win. Against more midrangy decks like Dragons, Rakano Armory or FTS sacrifice you want to keep the board under control (Blightmoth, Seedling, Rectifier) and some sort of card advantage (Keelo, Nexus, Chalice, Distillation, Machinations). Dragons can be though to control because they have flying, but recycling Blightmooths can definetly keep them in check. Against control decks like FTJ or TJP you want some small units on board to get some damage in early, but you dont want to overcommit to get destroyed by a single Shen-Ra Speaks. Shrine to Karvet is really important as a finisher in these matchups, which is why you definetly should try to play around relic destruction with Transpose.
Which brings us directly to my market choice. Blazing Salvo and Crack the Earth are probably objectively better, but I have an unhealthy love for Transpose. The aegis is definetly important against relic removal and void or hand hate, and the 2 fast damage were helpful against smaller relic weapons. The 4 mana options arent that bad either. Crystalline Chalice can help you keep going against slower decks and is great in combination with Eremot's Machinations (to bring back buffed units). Profane Nexus is small removal, fixing and card draw in one card and the pings can be helpful too. Fell Ritual is a flexibel removal that puts a unit in your void (for Kato) and Rejection is a great answer to board wipes in theory, allthough I never took it.
Good luck and have fun!

Edit: I just made to top 100 with an 18:2 run and a few small changes. I did cut the Pesky Seedling for a second Rectifier because Rectifier is just better in most situations and Seedling can get stuck in your hand with his double time influence. I also removed 1 rakano seat and added a shadow sigil to get to double shadow more reliably and to have a better sigil to seat ratio. Lastly I removed Chalice from the amrket because I almost never took it and if I did I mostly lost. Instead I put in a Memory Dredger because I wanted to try out a unit in the market.

Expedition Information


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
1 2 1 2 2

Power Sources
4 10 4 10 11 14

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
16 27 16 10

Card Types
31 4 19 1 25

Contains Cards From Campaigns
Whispers of the Throne [Set1085]

Combo Midrange

April 21, 2020

April 17, 2020


Eternal Version
Whispers of the Throne

BBCode For Comments

Deck URL

Revisions (Since last major patch) April 21, 2020


mugs0727 Eternal Version: 20.05.12
Nerfs today to Unfamiliar Interloper, Kato, Arena Herald, Rectifier, Eremot's Machinations, Nahid's Distillation, and Ark of Sol.

Any concerns with these cards still in the deck? From my experience, all should still be fine except maybe nahid's and Ark? Stinks there were so many, but nice that Salvo also got the nerf too. I've run up against a lot of Salvo's with this deck though I'll say 2dmg to the face won't matter. Would have been better for us if it were 2 power or something?
LordPerth Eternal Version: 20.05.12
To be honest, I didnt play the deck since the new expansion dropped, so take my advice with a grain of salt. Interloper, Kato and Ark of Sol could probably stay without a problem. I would cut 1 Rectifier because he is way harder to play from hand now, but 1 as a target for Keelo should be fine. Distillation probably needs to be cut alltogether, but you need some other form of card draw to replace it, maybe Devour or more Strange Burglars. Machinations is still really strong, but the influence costs makes it a bit harder, so you have to try if you can get to it consistently or if you need to tweek the powerbase a bit. There are also some new cards that you could try as 1-ofs, like Dizo, Auralian Supplier or Mother of Skies.
Evlpacman Edited Eternal Version: 1.51.7
i want to like this deck, when it works it works really well, but i can't seem to ever get the influence i need to play the cards in my hand, probably just bad luck on my part :/
LordPerth Eternal Version: 1.51.7
The influence requirements can be hard to fulfill sometimes, but if you take the Mulligan seriously and really think about if the hand is playable it should work most of the times. I hate going down to 6 cards in hand, but it is still better than a hand with which you cant play the game.
Evlpacman Eternal Version: 1.51.7
I think that's really my problem, i always end up keeping a 7 card hand thinking that any 6 card hand would be worse, just inexperience i think
billiy Eternal Version: 1.51.6
I love this. I just got my 10 Expedition wins in a row achievement with this. Props!
LordPerth Eternal Version: 1.51.6
Good to hear, I also made the 10 wins achievement with this deck.
TopWraith Eternal Version: 1.51.6
This deck is pretty fun. Nothing like using Eremot's Machinations with a Nahid's faithful, Kato (10+ units in void) and whatever 3 drop, most cases Qirin Ascendant and ending up with a massive board out of no where, hitting with two giants, nahids, and the 3 drop when they all have lifesteal and hit like trucks. :D

Best moment i can say so far is Eremots machinations topdeck x2 in a row after my opponent boardwiped my first Eremot's round to then have it all come back again :D

Its kinda tricky at first knowing whats best to sacrifice with Keelo but after a few games you get the hang of it.

All in all great deck! May start trying to swap out some of the things like Scraptank and Aeva for other cost equivalents to see if they play out better or worse.
randildarkstar Eternal Version: 1.51.6
Any substitute for Scraptank?
LordPerth Eternal Version: 1.51.6
You could try any other 5 drop you like in that spot, Scraptank was just my favorite option. Other recommendations are Feartracker, Marsh Dragon, Dova or Yushkov.