A deck based on the idea of "hatebears" from Magic. Basically efficient creatures that beat down while disrupting opponents gameplans; usually "unfair" strategies.
Good matchups include combo like decks. Praxis rebuild and decks using void strategies (like reanimator with
Grasping at Shadows) are usually pretty good matchups.
Everything else feels 50/50ish. Control has trouble with our top end like
Sediti, the Killing Steel,
Moonstone Vanguard, and
Tavrod, Bankroller generating card advantage. Aggro can get under us, but things like
Genetrix Irel, Wayward,
Sandstorm Titan, and
Tocas, Waystone Harvester can brick wall for a while while we try to resolve a
Sword of Unity to gain life or
Makto, Valorous Savior to be invincible while he's on the field.
Toughest matchups are actually fair midrange decks. Stuff like Xenan midrange soup or creation midrange with stuff like
The Creation Project. Combrei ramp and Sling based decks also can usually go over what we're doing (don't play your
Grand Suppressor when facing sling!).
You can run Justice Etchings for market access instead but it makes the mana really wonky (the deck needs 3 Time pretty quickly for Genetrix but also wants 5 Justice for Sediti) so I'd probably sub in etchings for delivery and swap out Genetrix for something like Authoritarian Creation to hate on burn/aggro and pick off x/1's