Not the best deck I've drafted, but certainly the best
Arcanum Seeker deck I've put together recently. No rares either.
P1P1
Battlefront Dasher (the rare was
Ghodan's Mark). A good start, but Fire was missing entirely from my second pack (the rare), which made me a bit skittish about going into that faction, since it was probably going to be cut. I ended up taking
Eavesdrop out of an otherwise weak pack over
Defend the Treasury, which I have been perpetually disappointed by. P3
Kickflip Monk over
Dartimus Iceblade,
Calderan Captain, and
Soul Feast, with the logic that there aren't a ton of good 2-drops in the format.
My next few picks all reinforced my Shadow - Call the Hit,
Toxic Wisp, and
Lethrai Kidnapper suggested it was open. Not entirely sure what I was going to do for my second faction - I got a pair of
Pteriax Screechers that I wasn't excited by, but my last two picks were
Mature Avirax and
Warrior Monk, suggesting that Time was open.
In pack 2, I started with
Metalfang - it's a card I'm generally willing to splash for. Xenan generally felt open - I picked up stuff like
Growing Sludge and
Borderlands Lookout. Similar for pack 3, although I did emphasize grabbing some fixing for the splash.
Pack 4 brought 2x
Arcanum Seeker... which was great, because I was worried about my curve. Things ended up working pretty well - this deck definitely felt like it was lacking in some aspects (bombs, removal, evasion....), but dying to aggro was never a concern.
Overall, I would say that the games felt challenging but winnable - I generally relied on the classic Time strategy of 'have bigger stuff than the opponent'. If my opponent had to invest multiple cards to deal with one of my units, I considered it a win. Arcanum Seeker carried a lot of weight here - a 2-cost 4/4 is a very beefy board presence, even if it usually didn't come online until later in the game.