(You can find here the aggro version
https://eternalwarcry.com/decks/d/0AWmExDmHv8/stonescar-aggro)
The deck has units that attacking give a stats boost to other units we draw,
Ripknife Assassin's Warcry and
Blackhall Warleader's Inspire.
We also play
Autotread and
Ankle Cutter to deal with creatures with Lifesteal or Endurance (unfortunately they removed endurance to
Black Book, Pit Boss).
Buh-ton, Death's Reach it's my favorite Stonescar card that we play at 4 copies because it can do a lot of damage when the opponent isn't expecting it, not always Imbue him if the opponent has no creatures to remove.
Other units are must play in Stonescar / Fire:
-
Battlefront Dasher for a cheap charging unit, good both on turn 1 or in later turns to give Charge to other units, nothing is as good as a
Champion of Chaos with Charge
-
Chizue, Silver Hilt to draw cards and give Overwhelm to other units
-
Jekk, Mercenary Hunter because it's Jekk
As removals we have:
- 4x
Torch
- 4x
Call The Hit to remove cards like
Black Book, Pit Boss or
Feln Adept and sometimes it is also relevant to play as power
- 4x
Edict of Makkar must have card to remove Time and Justice creatures
Honorable mentions in the market:
-
Syl's Stronghold can give a +2 Attack to a
Jekk, Mercenary Hunter that has double damage to result in an attacking creature with 6 Attack and Overwhelm and Double Damage
-
Inferno Phoenix urrently can be obtained without spending Shiftstone from a deck that can be purchased with 3000 gold