Best deck I've made in a while, proud of this one.
Imagine a world where a single
Smuggler's Stash with 'Revenge' fetches 4 units with 'Destiny' and 4 weapons with 'Destiny'. well, you're in it.
This deck revolves around
Eclipse Dragon and
Touch of Resilience.
Giving
Eclipse Dragon revenge along with another card in your hand is insane. When it is eventually drawn with 'Destiny' through normal card draw or
Dragon Forge it can attack straight away putting pressure on your opponent (Along with face pings from
Stonepowder Alchemist) as well as be recurred with 'Destiny' through
Voprex's Choice,
Display of Ambition and
Smuggler's Stash.
Eclipse Dragon gives us the power to play
Annihilate,
Touch of Resilience,
Display of Ambition and
Dragon Forge on your opponents turn (makes
Touch of Resilience a lot less clunky which I find it to be in other decks).
Touch of Resilience also allows spells and weapons to gain revenge, which allows
Voprex's Choice and
Smuggler's Stash to gain card advantage with the benefit of free Weapons/Dragons/Merchants. Alternatively if you have enough 'Destiny' units and weapons in your void, feel free to give your Void Recurrance spells 'Revenge'.
The weapon choice in my deck is a toolbox for a variety of different situations, each of which can fetched with
Dragon Forge and given 'Revenge'. Some things to remember:
Both of the weapons in the market can gain revenge/destiny from
Touch of Resilience.
Nullblade pops face aegis.
Ageworn Vestige with destiny is an optional 3 cost
Harsh Rule when drawn.
Xo of the Endless Hoard is in for card advantage and synergy with
Dragon Forge. 8x Smugglers for swapping out them Xo's in the early game and access to that juicy market.
Stonepowder Alchemist is insane.
Brel, Solist Apostate is an awesome card that doesn't destroy your weapon when she is drawn with 'Destiny', and gets even better when the weapons you buff with her can be easily recurred. The rest of the market is standard stuff.
Enjoy destroying control decks and dying to yeti's!
I find it works when you get the late game, but it seems you can get rushed down pretty fast.
Generally for a starting hand you are looking for a Xo and a smuggler to market Xo. Most of the time I preemptively market for Harsh rule (unless it's clearly control deck with few minions, in which case Deepforged Plate/Regent's tomb) as the longer the game goes on, the higher chance we have of winning, plus there are so many smugglers and ways to recur them that it is better safe than sorry. Some form of removal and Stonepowder alchemist are also nice to have in your starting hand.