I miss Haunted Highway! But this feels similar.
There is a lot to unpack here, so it might be a challenge to pick this up and do well with it on your first few games. But with some reps in, this can be a fulfilling (and good) deck to run.
The primary objective is to abuse
Krull, Xumuc Occultist with
Whispering Wind and Know When to Hold'em, but the deck has plenty of creative plays to get units on the board fast.
I've used a similar deck for about 2 months, but the real issue has been consistency. With the inclusion of
Grenahen and
Crafty Occultist as tools to smooth your draws, I feel this deck could be competitively viable.
I'm looking to fix the power a bit. A bad draw of power can really prohibit this decks power. I'm also looking for a good replacement for
Dusk Raider. Let me know in the comments if you can think of any good solutions.