Welcome to TJS Moolessi, home of the giant flying killer revenge cows. After quite a few games, I'm very convinced that
Blackhall Warleader is optimal. If you can curve it into
Inquisitor's Blade or an aegis then it snowballs quickly. Past just being another
Awakened Student, the inspire works with all the draw cards included in Moolessi (
Tavrod, Auric Broker,
Dark Return,
Crownwatch Press-Gang,
Auric Interrogator).
At first this deck may look extremely greedy (which it is), but
Alessi, Combrei Archmage and Tavrod actually fit quite nicely together. With
Sword of Unity and
Stand Together in the market as well as 15 main deck spells, Alessi usually finds something useful to do. Alessi's somewhat questionable inclusion aside, all the spells we have to support her are also great with the cow theme.
Xenan Initiation activates Interrogator while also giving Tavrod a way to instantly use his ability or attack into a wall of units. Sword of Unity and Stand Together are good with all units in the deck for obvious reason, but they are especially good when you have a flying unit from Inquisitor's Blade. It's also worth mentioning that Sword of Unity + Xenan Initiation make Blackhall Warleader into a smorcing machine. Dark Return makes all the extra threats you have more resilient to removal while being an additional Interrogator activation card. Crownwatch Press-Gang, while not being a spell, is also an amazing card when combo'd with Tavrod (he pulls revenge units!).
I'm currently only running 25 power, but so far it seems to be enough in terms of raw power. The influence requirements may end up needing 26 or 27 power. With a Combrei banner in the market, we can lean somewhat towards shadow so that Interrogator comes out on three without sacrificing SoU or Tavrod consistency much later on.
Basically, this plays out like regular Alessi except you get to play a big giant Inquisitor's Blade to let her smorc. Later on when you play Tavrod you get insane value with all the revenge Press-Gangs and Inquisitor's Blades being drawn. One neat trick is to attack with Tavrod when you know that you can draw a destiny Inquisitor's Blade, which will then be played on Tavrod and give him the +8/+1 and flying before his attack goes off. The Dark Returns make your Tavrod fairly hard to remove, and since you have so many threats your opponent has to deal with, they eventually can't keep up.
Anyways to sum it all up this deck is insanely fun to play and I think it is relatively viable. I will at some point try this list without the Alessis just to verify whether it's optimal, but I believe it is. Enjoy!