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Turbo Hunt

Expedition Deck By
leonsaid

+2

Cost Curve

Type

Faction

Information

Ok, I finally gave in and made a hunt deck.....

Here's a deck that uses some of the new cards. In particular, Scavenger Scraps, Execution Pit, and Wildfire Crawler. These new cards play really well together, and I tried to put together a stonescar deck that essentially hunts as much as possible as quickly as possible...hence the title Turbo Hunt. It tends to finish matches pretty quickly, particularly when Wildfire hits the board. Here are just some quick notes:

- I'm not currently running a market. I feel like it's fine without one. Maybe I'll change my mind later and add one.

- Sadistic Grimalkin is just in because I wanted an excuse to fit it into a deck. It could be traded out for another finisher. Or just take it out entirely if you want. I'm never disappointed when I draw it, but it's not mandatory for this deck. One Eye Returned is a cheaper alternative, but I wanted to reserve all devour effects for keeping Wildfire in play and for Execution Pit.

- Ruinous Rift is such a nice utility power card. It comes in very handy. I tend to hold it until I need it. You get plenty of power b/c of all the hunts you'll do, so you can generally afford to hold it until you want to play Ruin.

- The matches I've lost were mostly due to having a bad opening hand. For example, twice I started with nothing but power, Rift Siphons, and Scavenger Scraps. Ideally, you want to drop a creature that will hunt right off the bat.

Anyways, it's fun to play.....and I bet it's really annoying to play against.

Expedition Information

Expedition #29
October 18, 2023
Behemoths of Thera [Set14] Battle Lines [Set15] The Devouring [Set1145] Separate Ways [Set1155] Behemoths of Thera Reprints Battle Lines Expedition Vault Battle Lines Reprints Grand Excursion Save the Day Gareth, Veteran Lantern Colossal Rodent Altin, Bird Whisperer Surveying the Rift Morbid Deal Patrice, Outcast Queen Protective Crow Dran the Farmer Tripwire Trap Coerce Back to Back Nomnom, Epic Epicure Monarch Cloak Citycrusher Gekkota Menace Furious Accusation Aggressive Meeting Bounty Board Finneas and Finneas The True-Sight Map Eris Beastbane One Eye, the Huntress Unlikely Pack Tight-Lipped Ziat's Crackdown Defy Authority Steelwarren Noble Enormous Anura Corrupted Croaker Squash Belief The Hive Falls Invitation Eyes of The Hermit Krogar, Unburdened Rift's Edge Telia, Perfect Timing Altruistic Bonepicker The Beast Slicer Working Together Injustice Seek Refuge Steelwarren Rebel Lystia, Flighty Mistral Sky Race Gareth's Advice Scared Beetender Vara, Decisive Action Svetya, Demand Justice Talir, Looking Forward Eilyn, Battle Ready Queen Corrupted Riftborn Riftbreak Aeda, Heretical Forgemaster Ageless Knight Icy Scrying Listening Bug Marvelous Imperion Master Archivist Mogen, Demagogue Ooze Tower Unstable Hellion Zadia, Fearsome Outcast Zephyrus, Unparalleled Youngblood Guide Boundless Hunger Cuno, Localized Rewind Camrin's Sniper Rifle Deathless Lurker Led Astray Zora, First Responder Ancient Agreement Sparring Session Conscriptor General Rite of Purification Daisuke the Imposing Shade-Drinker Subdue Veena's Masterpiece Tenacious Heron Veena, Rising Queen First Shipment Murgo, Reluctant Councilor Fundraiser Sightless Tunneler Friendly Discount Feral Centipede Crisis of Faith Akalur, Hecaton's Chosen Akalur's Ravager Lost Traveler Proof of the Journey Paranoid Sheriff Well-Traveled Waystone Commander Ironthorn Evelina's Insight Ghodan's Takedown Velok, the Witherflame Alliance of Convenience Untapped Rift Mouth of the Hermit Omniscience The Rending Squall Abhorrent Revival Sky Hive Protector Winter Tomb Protective Embrace Phila, Honey Chef Marrow Cutter Steelguard Queller Night Terror Coslo's Advice Lada, Regent of Kosul View All

Details

Shiftstone Cost
Does not include campaign cost
28,750

Premium Cost
176,800

Influence Requirements
2 2

Power Sources
15 14 8 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
7 19 38 2

Card Types
26 14 10 0 25

Contains Cards From Campaigns
The Devouring [Set1145]
Separate Ways [Set1155]

Archetype
Unknown

Added
June 7, 2024

Views
1,621

Eternal Version
Separate Ways

BBCode For Comments

Deck URL

Revisions (Since last major patch) June 7, 2024


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Comments

ZE1TGEIST Eternal Version: 24.06.05
Um, have you seen Hooru(+) hunt decks? They feel pretty annoying. Seems like other colors have better hunt cards.

I had made this really aggressive fire deck. It's terrible but the idea was to make a quick deck that wins fast so I don't have to worry about late game or what others are doing, or much thinking. It has ×4 YB Trapper, 2 or 3 Grove Craftsman, and ×1 Scavenger Scraps. Only 1 of the latter because it feels bad to draw more than 1. Especially early game like you said. Also, these cards aren't great. Only reason I put them in that deck is because fire doesn't have a lot of great 1 and 3 drops. These units feel bad to draw in that deck.

Most of the time, I'm expecting to play Grove Craftsman on turn 3 (because tempo) and watch it die immediately and easily to removal. I like a card like Olos, Elder Ranger better. Of course it's blue.

The Youngblood Trapper feels OK in my red because it's focus is to just drop your hand early and go all in aggressively. It's bad late game.

In your deck, I don't know about how it all works 🤷🏻 on paper, it looks kinda slow compared to the Expedition meta. Slow isn't always bad. Especially if you can get to big guns like Grimalkin. Just hope Aegis doesn't eat the 6 dmg.

Not only do you have scavenger Scraps, but you have Rift Siphon too. Essentially 6 2-cost relic cards that do the same thing. What's so scary about this however, is they don't really do much right away. Best case scenario is a hunt on turn 2, going into a couple more hunts from them. That's good. But at having 6, odds are you're going to have multiples when you don't want them. And worst case is more common and you already explained the pains of that.

I originally started this comment simply to mention: Furious Bandit. I've always wanted to make something like this mainly for that card. That card was made for this. But it's weird how many great 4,5 and 6 drops fire has. And fire/shadow. So find a way to add that maybe. Maybe take away a couple wildfire crawler to divide your 5 costs so you don't get stuck with 2 or something? Or not. Just my thoughts 🤔
leonsaid Edited Eternal Version: 24.06.19
I appreciate the thoughtful comment, and I apologize for the very late reply. You're absolutely correct; there are more effective and efficient ways to build hunt decks. My issue is that I really hate the mechanic and have avoided it like the plague since it released. And this deck doesn't do extremely well in Expedition if you're climbing the ladder. I only made this deck to try out some of the most recently released cards. It's fun when it works (it's basically built around Wildfire Crawler), but it's one of those decks where you play for a day or two or three then move on hahaha.