Twilight Hunt got buffed and
Vara, Vengeance-Seeker got nerfed, so I decided to rework
Auralian Scream into a dino deck. The main differences are as follows:
--
Madness/
Devour combo cut for Twilight Hunt, naturally. Killer accomplishes a lot of the same things as Madness, and it's a LOT cheaper. The +2/+2 buff is insane.
--Cut all the non-merchant 3-drops for
Bloodscent Avisaur. I wasn't super happy with those anyway, and I underestimated how much this deck likes Nightfall.
--Vara and
Dread cut for
Derry Cathain, Ripclaw Rider and
Insatiable Serasaur. Serasaur is AMAZING with both Killer and
Haunting Scream. Derry disrupts their removal a bit (and lets you know what they have) and gets more threatening every time you recur her if you can pay the ultimate. Hunt also gives us more cheap spells, which helps her activate.
--Reworked the power base to use Sigils/Seats instead of Banners. With Vara relegated to the market and
Desecrate cut entirely, the influence requirements are only TTPS, which makes a more aggressive power base perfectly viable. This helps a TON with getting our high-impact 2-drops down on curve, making the rest of the game go much more smoothly.
The gameplan is still pretty much the same, though. Recur your threats and go face as much as you can without dying. You have lots of tempo plays to disrupt their board and hand; just get to 25 damage before you run out of gas.