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Endra Abundance Storm

Gauntlet Deck By
hellastoops

+6

Cost Curve

Type

Faction

Information

My favorite gauntlet grinder right now, this is a pretty typical Endra / Abundance combo deck - play Endra, bounce her a bunch of times, play a massive Abundance.

WIN CONS

Abundance - The nerf to 2 cost was a bummer but this card is still insane. Get your spell count high, play a massive abundance, profit.

Endra, Champion of Shavka - One of my all-time favorite cards, we can easily win with her spell damage but she also helps power out Abundance. Bouncing her multiple times into Abundance is so much fun.

UNITS

Brenn, Chronicler of Ages - Love this card and helps power out massive turns.

Powercell - This is a fantastic early play for us, giving us a power burst for storm, and with the decay helps you take down some of the bigger units the AI will play.

Jekk, Mercenary Hunter - Another insane value card for us, it's rare you are going to get to play him with double damage, but as a 3 drop that kills a unit and draws you a treasure trove, or kills two units, is pretty nice. Definitely one that could be cut but the utility seems hard to beat.

Auralian Supplier - This is another one that could potentially be cut, but a 2/2 that replaces itself with the upside of drawing you an additional card I think is probably still good enough for us.

SPELLS

Auralian Infestation - I formerly had a Grenadin Drone and Kindling Carver package in here but ended up swapping out the Drone for Infestation. The deadly units are extremely valuable, it gives you a spell for Brenn, and you get 3 hits for Abundance.

Ignite - Running just two of these now, I might end up pulling them but they are nice for some early defense or clear out a blocker late.

Pause for Reflection - Being able to play Endra for the first time on 3 and hold this up immediately is fantastic for us. Other utilities are to save our Brenn or re-buy Jekk or Supplier, more rare is using it against the opponent, but sometimes I'll run it out for spell count. The life gain is nice as well.

Hive Delivery - Market access that we can use at the end of the opponent's turn for a card or immediately for an answer. Makes it a little tricky to fill the market with answers which is why it's mostly value cards (more on that later).

Kairos' Choice - I probably bounce my own units about 70% of the time but having the option to burn something out is very nice.

Exodus - I should probably be running four of these because this card is insane. Nice to help smooth out your power early and can get way out of hand as you fill up the board. Makes it easier to ult Endra and makes your scorpions bigger problems.

Surveying the Rift - Having to discard the power you draw sometimes comes into play, but this is one of the strongest draw spells these colors have access to and can immediately lead to you going off, especially if you have powered up Brenn.

MARKET

Lured Away - Giving them two cards can be annoying, but this is super nice in dealing with any of the revenge units and is just a general catch-all for anything we can't deal with.

Málaga Amphitheatre - Adds power, spell count for Abundance and can help push through the rest of the damage you need.

Deeptrail Vanguard - Would love to find a way to fit this in the main deck but the four cost is a lot for us. Just a super solid value card that can rebuy anything we want, so we can go off early game and still find gas for later.

In This Together - Kind of a place holder as I am sure there are better options here, but once you have a full board you can buff you guys as well as get some power bursts for spell count.

Locust Hatcher - This should probably be in win cons because this card is incredible for us and gives us a fantastic plan B options. The warp makes it nice so you can play it if it gets tucked from a delivery, and combining it with Exodus is bonkers. The one problem is you have to be careful going off with this when you're setting up Abundance, as the Abundance triggers and if your board is full you don't get the Abundance unit.

Details

Shiftstone Cost
Does not include campaign cost
21,700

Premium Cost
224,800

Influence Requirements
3 2

Power Sources
24 16 14

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
10 27 16 11 10

Card Types
22 0 31 1 26

Contains Cards From Campaigns
Promises by Firelight [Set1007]
Shadow of the Spire [Set1087]
Valley Beyond [Set1125]
The Devouring [Set1145]

Archetype
Combo

Added
June 19, 2023

Views
2,365

Eternal Version
The Devouring

BBCode For Comments

Deck URL

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Comments

Robert Eternal Version: 23.05.24
I like the mechanic, and the low cheapness of the deck, but so far, it is quite unstable for gauntlet for me. If I get Endra or Jekk, it usually goes fine, but without them, I am struggling.
Added arcanum true heart to the market, as another victory plan, since AI usually cannot deal with it. Also, I removed Temple standart from the deck, somehow It was never helpfull in my games.

Anyway, thanks for sharing
hellastoops Eternal Version: 23.07.19
Thanks for the post and the reply! Glad you are having fun with it. True Heart maybe seems a little slow for me? I find I'm usually winning games with a million Locusts, or going off with Endra. True Heart seems like it would maybe take a lot longer to get rolling and open yourself up to more opportunities to lose?
Robert Eternal Version: 23.07.19
Right, ussually, combo goes well and I can also finish with a combo. But sometimes, i don't have brenn, so producing a lot of lotust is quite difficult...while True heart is a blocker on round one, and then it can take some enemies while it rolls. AI really playes badly against it.