Pledge at least $1 to eternalwarcry.com on Patreon and the ads will be removed as a thank you!

Volatile Worldpyre

Expedition Deck By
Supermaus

Work in Progress
+1

Cost Curve

Type

Faction

Information

I got into a protracted grindy game against a Worldpyre deck and I knew I needed to get in on it!
I've been testing it for both Throne and Expedition, but have found the Expedition version easier to brew.

The game plan is to survive and get a Worldpyre into play, then start playing game ending spells like Aid of the Hooru, Moment of Creation and Channel the Tempest out of the market. Cards like Defiance, Shen-Ra Speaks and even Sol's Rest can help you survive. Desert Alchemist fills this role and fixing power where you need it, don't be afraid to use it or Gleeful Firebrand to turn payoff spells into power if you need it, you have plenty! This is where Volatility comes in, it sometimes misses, but often draws plenty of cards.An important one being Wrath of Caiphus, so Volatility can fix your power too.

There's more testing to go, so we'll see how it goes!

Expedition Information

Details

Shiftstone Cost
Does not include campaign cost
82,700

Premium Cost
321,600

Influence Requirements
2 3 2 4

Power Sources
13 11 14 6 19

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
4 25 24 21

Card Types
15 5 35 0 25

Contains Cards From Campaigns
Shadow of the Spire [Set1087]

Archetype
Control

Added
July 15, 2020

Views
967

Eternal Version
Argent Depths

BBCode For Comments

Deck URL

Advertisement

Comments

CptSalty Edited Eternal Version: 20.07.16
ok how exactly is that deck control, what does it to actually control the game. Especially early, which is where a reactive control mostly shines. 4 x defiance as only removal, it pretty risky don´t you think. Control is based on playing reactive, not just slamming a bunch of board sweapers and memes that wouldn´t work without worldpyre.
So your gameplan is to get Worldpyre up. And what if you don´t get it in time, how do you plan to play the control game.
How I see it is basically win with ridiculous worldpyre combos, thus ramping out some things far too early. And basically relieing of your opponent not being heavily aggressive. Its not a control because it loses to any deck that pressures you hard enough to not have time to search for Pyre.
Also the lack of reactive plays make this deck more of a combo, ramp, midrange greed pile than an actual control deck.

From the perspective of what defines a control deck this is not a control deck, it lacks the reactive plays of actually denying your opponent a board, or slowing him down in what he wants to do. The whole deck is build around getting to Worldpyre and that seems to be the only goal the deck has, not controling the game or board. Which would not define it as a control deck. Volatility does nothing for you to actually control, so does Calibrate or Wrath, those are utility cards to find Worldpyre fast. Which makes controlling the game not the main thing but resembling the combo to blow your opponent out of the game.

But nontheless a cool deck, but remove the control tag please.
Restless_lEG Eternal Version: 20.07.16
lmao u just stole my deck and made it expedition xD
Restless_lEG Eternal Version: 20.07.16
without a so