Description Hyper aggressive deck with mid-late game plan. Good gunslinger/weapon synergy.
Deck Design - Even faction Distribution
- Only one of each influence required
- 28 units
- 8 Buffs
- 10 Weapons
- 4 Unconditional removal
Game Plan Burst with damage early turns and finish game with hard to block/evasive units.
Cards & Reasoning - Direwood Slasher one drop as well as 12 damage turn two potential. You can play Rapid Shot and berserk it to see those numbers on opponent's face.
- Steady Marshal our 2/3 first drop that works well with Crackshot Fugitive and Rooftop Vigilante.
- Cabal Repeater good on stats point aggressive unit with great activated ability.
- Crackshot Fugitive big body on attack due to descent amount of weapons in deck as well as Steady Marshal, gets buff if you played weapon on her.
- Auric Bully good on it's own but even better if you play weapon on him.
- Rooftop Vigilante good evasive units with weapon synergy, solid in this deck.
- Steel-Eyed Pistoleer another burst potential that can push for damage out of nowhere.
- Peacekeeper's Helm 3 stats for 1 power, as well as block disabler starting from turn 5.
- Trusty Revolver recursion weapon that you can play any time on any unit, coz if it's killed in a process you will get another one.
- Shiftstone Sniper: new addition, helps with card sustain.
- Rapid Shot burst potential and combat trick as well in case you have Deadly on your unit.
- Spiteful Strike another combat trick for burst potential or Deadly + Quickdraw super synergy. You also get life in a process that can be relevant in aggro matches.
The ShiftstonedEternal Power Calculator is a deck-building tool that visualizes your odds of drawing enough Influence and Power based specifically on the cards found in your deck.
I just picked up using it recently, and it's having more than moderate success. I've gone 10-5 so far, enough to rank up. Haven't upgraded it yet but will soon.
Due to many new cards, especially mass removal in Shadow it has good impact on the win rate. Now 54% win rate if before turn 7. 37% if after turn 7. Was 66% if before turn 7. 45% if after turn 7.
Having 4 Seats requires you to have 10-12 Sigils to be able to play them undepleated in most cases. So i would cut Common Clause and 2 of Vow for 3 copies of Cylix.
Hey there! Just hit gold with this deck, but when I made the changes and switched the vows, the Argenport Insignias stopped working correctly. Switching them out for 4 Seat of Vengence seems to work well though! Keep up the great work!
Yeah, I played with that card. In some cases it even led to wins. But with addition of it in my deck I lost scaling off curve unit and a buff consistency. Make a note that it is a 1/2 and in best case scenario I had it can buff for 3-4 by turn 4. But completely waste unit if played on a curve. It has place in an aggressive decks as an additional buff, but in our case it is worse then one drops we have and doesn't fit game plan as I see it. Tempo scaling units with burst potential, punishing opponent for not blocking or blocking wrong.
Hello! I was recommended to check out your budget decks since I am new to eternal. Made this deck and had a lot of fun playing around the gunslinger synergy.. But i was wondering if you recommend craft the upgrades you said to or save the shiftstone? I want a solid deck to play for a while. Cheers and thanks!
Iam not Hexxen and fairly new myself but if you want to use your shiftstone and upgrade this deck hojan should be the safest card to make since its pretty common in justice aggro decks or i think even in generall, i hope this helps you out!
Thanks for the reply! I already crafted to full upgrades and have been having a really good time! Saving up for a Shadow deck now. If you have any suggestions for budget options that would be awesome!
Hi, I love the deck I'm just still fairly new to this and I'm wondering what is meant by changing the power base if any of the upgrades you suggest are made to the deck?
If you made full upgrade as listed in an upgrade section you will end up in 4 less cards in shadow and 2 less cards in a justice. That means that current rate of S:J rate of power cards is not true and actually you are getting 28:28 rate. True 50/50 and in this case you don't need to make any changes to power cards. But if you would make single change that would affect your faction balance and you would need to adjust amounts of S or J power cards.
Thank you very much for this deck! Started playing 10 days ago and just reached Master in Throne with this
Haven't checked out your other decks yet, but it is cool that you are managing so many options for new players :)
Took this deck straight to Throne, going 4-1 so far. The one loss was mostly from misplay on my behalf. Only Bronze 2, but it’s working well. I replaced the Bully’s with Hojan, and I’ll replace the others suggested when I have the shiftstone available (I’m running low after crafting your other budget decks) but so far I’m enjoying this deck.
Don't craft budget deck, they consist mostly out of commons/uncommons. You can get those in Forge/Draft/Packs for "free". You can craft 400-800 cost in dust cards, but whole list not worth of crafting, unless you have no problems with dust.
I’ve not played in a long time, so having something simple to get back into it is nice. I also didn’t have nearly enough to be crafting any “meta” decks, so having something that works to some degree while I start grinding is nice.
Don't get me wrong, it's up to you. This list worth it's dust. But budget decks you can get by simply playing 10-15 Forge games as well as added benefit of getting other cards.
The problem is that new players have only unlock a lot of the common and uncommon of the latest set. Since your deck has a lot of cards from older sets, It would take a long while before new players can get those common and uncommon cards.
Already using your SS Go Wide deck and thinking about making this one also. I'm kinda newish player with not many cards. I need like 1895 more dust to finish this deck. But also I'm not using your upgrades on the SS Go Wide deck either. Think you could look at my collection and recommend if I should destroy any cards for dust and make this deck or finish off the SS Go Wide upgrades?
Also thought about just destroying all my cards which will give me around 22,000 dust and building a deck.
1) Don't spend dust on commons/uncommons. They have a really bad rate of craft vs dust.
2) Play as many budget decks as you can before you actually craft any serious amount of rares or legendaries.
3) You can get all cards for this deck by playing Forge. Use forge trick to get factions you want/need to get this or any other of my budget decks. It took me like 9-11 forges to get most of the cards for this deck, you can craft leftovers if it's like 100-400 dust cost.
4) You can and probably should buy theme decks in store, they have pretty good value in scope of cards for the gold price. Especially decks that have legendaries in them.
5) Me personally against dusting any but excess cards, but if you are willing to do so, then it's your decision.
7k views. I never thought I would reach this view count. Thank you everyone for your interest in my lists and feedback I got. I will try my best to provide support for my old lists and make some new one. Two lists upcoming in a {Mid Budget} segment as well as one Competitive list in testing. Planing to make a video on a some list soon.
Oh, wow. Completely missed Gobble, Gobble! event, should play those, coz all my budget decks fit restriction and well tested. Should probably stream that as well.
Best decks for farming event probably be (without particular order): 66GHn5IcezQ, (Budget) Grenadine Tribe, (Budget) Oni Forge & this one.
Thanks for posting the YouTube video. I just watched it and found it really useful. I saw several strategies I had been missing. For example, I am now going to wait to berserk and use a pump spell if possible for big damage.
The video is the perfect length at 5 games. You talking through your thoughts and strategy is really helpful. Most streamers I've watched share thought on deck tech but the play is less informative. For a new player like myself the video format was perfect.
Can't wait to see the youtube gameplay. Please post a note on reddit's eternal group so we know when it's available. I'm learning a ton just reading your deck gameplay comments, so seeing the deck in action will be really useful. Thanks.
No rush. But when you do post it, please reply to this comment (which notifies me) and I'll post on reddit about the video and your great budget decks, if you want. I want more beginner players like myself to know about the decks!
This deck is so fun to pilot and it does real well both vs AI and ranked. I really like the way you added an upgrade path to it as well. I just started, built this deck and used the shift it got me in ranked and AI to upgrade it. It literally paid for itself :p. Now I just need to make the shift to make one of your competition decks. Excited!
Great deck, as a new player I can feel massive difference in how this deck works in relation to what I was building myself.
How about other gunslinger cards? Elf lady with quickdraw and deadly seems to be pretty okey (if not a little bit expansive), or purple +1/+1 for other gunslinger? There seem to be plenty viable choices from the perspective of new player. You're ignoring these cards because they are too expansive?
I am just learning my ropes here and was wondering why tese particular cards are not optimal enough for the deck.
Stonepowder Alchemist - Lifesteal and Revenge seems to me like a pretty nice fit for an agressive deck that has sustain only from one other trick
Ashara, the Deadshot - She's a rare obviously but was wondering what make you not include her as a possible rare to replace. Too expansive?
Rakano Sheriff - the same question as with Ashara
And the card that gives bonus to other cards I was talking about was Stonescar Outfitter - but I remembered her stats wrong, and she not is not a gunslinger but her cost and stats sems to be pretty weak so nvm.
Whole deck design of aggressive decks rotates around simple rules:
- 28-32 Unit cards
- 8-12 in One Drop, 12 in Two Drop, 8-12 in Three Drop
- 10 Utility Cards
- 8-12 Buffs
- 0-4 Removal/Disable cards
- 25-26 Power Cards
Base idea of the deck, is to have setup on a board or have early aggressive drops such as Direwood Slasher and buff it with few buffs to get good portion of early damage.
Stonepowder Alchemist - this card is good, but too slow for the plan we aim, 2/1 body for 3 is not the best for our plan. Compare it to Steel-Eyed Pistoleer or Rooftop Vigilante. One have burst potential, other one is evasive threat as well as making our other units hard to block due to Deadly.
Ashara, the Deadshot - is a too pricy one and stats are not that good for her price, we aim to end our curve on 3. But it's a rare and not highly played one, so it's not safe to craft her.
Rakano Sheriff - is above average card, but it's rare and fits in more Midrangy type of deck, we aim for our curve to end in 3 power.
Haven't checked out your other decks yet, but it is cool that you are managing so many options for new players :)
Thanks for sharing.
Also thought about just destroying all my cards which will give me around 22,000 dust and building a deck.
2) Play as many budget decks as you can before you actually craft any serious amount of rares or legendaries.
3) You can get all cards for this deck by playing Forge. Use forge trick to get factions you want/need to get this or any other of my budget decks. It took me like 9-11 forges to get most of the cards for this deck, you can craft leftovers if it's like 100-400 dust cost.
4) You can and probably should buy theme decks in store, they have pretty good value in scope of cards for the gold price. Especially decks that have legendaries in them.
5) Me personally against dusting any but excess cards, but if you are willing to do so, then it's your decision.
Best decks for farming event probably be (without particular order): 66GHn5IcezQ, (Budget) Grenadine Tribe, (Budget) Oni Forge & this one.
The video is the perfect length at 5 games. You talking through your thoughts and strategy is really helpful. Most streamers I've watched share thought on deck tech but the play is less informative. For a new player like myself the video format was perfect.
How about other gunslinger cards? Elf lady with quickdraw and deadly seems to be pretty okey (if not a little bit expansive), or purple +1/+1 for other gunslinger? There seem to be plenty viable choices from the perspective of new player. You're ignoring these cards because they are too expansive?
Regarding cards you propose to add/switch I would like to know names of those.
Stonepowder Alchemist - Lifesteal and Revenge seems to me like a pretty nice fit for an agressive deck that has sustain only from one other trick
Ashara, the Deadshot - She's a rare obviously but was wondering what make you not include her as a possible rare to replace. Too expansive?
Rakano Sheriff - the same question as with Ashara
And the card that gives bonus to other cards I was talking about was Stonescar Outfitter - but I remembered her stats wrong, and she not is not a gunslinger but her cost and stats sems to be pretty weak so nvm.
- 28-32 Unit cards
- 8-12 in One Drop, 12 in Two Drop, 8-12 in Three Drop
- 10 Utility Cards
- 8-12 Buffs
- 0-4 Removal/Disable cards
- 25-26 Power Cards
Stonepowder Alchemist - this card is good, but too slow for the plan we aim, 2/1 body for 3 is not the best for our plan. Compare it to Steel-Eyed Pistoleer or Rooftop Vigilante. One have burst potential, other one is evasive threat as well as making our other units hard to block due to Deadly.
Ashara, the Deadshot - is a too pricy one and stats are not that good for her price, we aim to end our curve on 3. But it's a rare and not highly played one, so it's not safe to craft her.
Rakano Sheriff - is above average card, but it's rare and fits in more Midrangy type of deck, we aim for our curve to end in 3 power.