With
Blightmoth nonexistent at the moment a faction deck other than Yeti's is possible. The recursion here is pretty darn awesome. Going wide is with it is the easiest and most potent the deck has ever been. The synergy level is really what makes the deck.
Pathlighter and
Weary Spiteling are rock solid early and late game cards.
Originally I was having power issues, either flooding or screw so the additions of
Desert Alchemist and
Time Etchings were added and have been mainstays since.
Mitotic Wisp is likely my favorite card in the deck. A lot of lifting comes from it, be it blocking early game, reducing Radiant costs and digging into your deck to get a bullet.
Xenan Temple synergizes very well with. Triggering the wisp ability twice when you kill an opponents unit.
Xenan Initiation is most likely the weakest card here, but it too is very good in the deck. Giving killer to a Pathlighter and recurring it the entire game is ridiculous.
Banish. Read it, it's good.
Curtain Call Saves your units and gains some health most of the time. Wins the game some of the time. Loses the game here and there.....
Twinned Spiteling is really good on it's own, we all know that. Now, imagine a spiteling with killer. It kills some ridiculously large thing and heads to the void. That's when and where our Radiants really shine.
Now to the Radiants. The choices to me really are obvious once its been broken down and played a bazillion times.
First is
Preserver of Dualities our go wide cheerleader. She pumps up the wisps with moderately cheap activation and invites more to the party whenever you play another Radiant.
Next is
Soulbringer, and he's pretty awesome. He has an amazing reanimate effect that can target your previously killed Killer Pathlighter or Twinned Spiteling. If Tribute is shown (which is fairly easy to accomplish) you get both perhaps.
Ok, so admittedly
Umbren Voidbringer is ass. His only saving grace is he can target any unit in the void which helps keep the wheels turning when you need a Soulbringer or Preserver.
And finally
Xenan Temple which hosts a ton options on its own. The obvious is initiation, but scare could be used on a previously buffed Mitotic to make it a flying monster but usually the card is a not very useful. The synergy with Mitotic wisp triggers is usually missed by an opponent until it goes off much earlier than they anticipated. This happens because Xenan Temple requires an opponents unit to enter the void before its taken counting as 1 for the opposing void and 1 for your own once it enters.
The market is to meta tastes. This is what I've been using currently in the grind.
I hope everyone read it enjoyed the rundown of the deck and perhaps I'll run into it a few times.
Take care!
So this is what i did to the deck:
3 Dark Return (Set1 #250)
3 Pathlighter (Set4 #55)
4 Time Etchings (Set9 #42)
3 Weary Spiteling (Set5 #155)
4 Desert Alchemist (Set9 #46)
4 Mitotic Wisp (Set1003 #22)
3 Xenan Initiation (Set2 #44)
4 Banish (Set2 #207)
4 Curtain Call (Set9 #150)
3 Dawnwalker (Set1 #86)
4 Preserver of Dualities (Set4 #267)
4 Soulbringer (Set4 #231)
4 Twinned Spiteling (Set9 #169)
2 Xenan Temple (Set5 #224)
6 Shadow Sigil (Set1 #249)
4 Time Sigil (Set1 #63)
4 Amber Coin (Set6 #46)
4 Xenan Banner (Set2 #201)
4 Xenan Cylix (Set9 #199)
4 Xenan Insignia (Set7 #184)
--------------MARKET---------------
1 Infinite Hourglass (Set1 #67)
1 Unlock Potential (Set1 #76)
1 Lumen Reclaimer (Set3 #80)
1 Grodov's Burden (Set8 #53)
1 Passage of Eons (Set1001 #3)
I would even go so far as to say 2x Dark Return is enough and you could swap in that one Pathlighter or Weary Spiteling that i got rid of for it.