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Top 10 - Peak Performance

Throne Deck By
ClubbingSealCub
ClubbingSealCub+8274

+6

Cost Curve

Type

Faction

Information

I didn't like the West-Wind Heralds in mrnotime's rank 1 list (Rank 1 Windy Peaks) so all I did was change the 3 heralds for Jotun Feast-Caller and slap a Rizahn, Greatbow Master and Molot & Nakova in the market. All credit for the deck should go to him since he basically opened my FTP eyes to the glory that is FJP peak and also I'm very bad at brewing.

Feastcallers are very good units that demand 2 sources of removal ASAP or the card advantage gets out of control. All your units are very good when copied so if one of them survives you start the howling peak value train.

Rhizan's 3 damage is very good against enemy sites and fantastic vs aggro decks where the lightning helix gets you out of the red zone.

M&N are a massive threat. They end games incredibly fast, nuke everything with the Kaleb's Favor off Howling Peak and are very hard to remove.

I've considered moving 1 Bore to the market but deciding what to cut is really hard. You'd think the easy decision would be to cut banner but this deck requires FFFJJPPP influence and since you play 8 merchants and mirror them so often having a source of F and P that can enter prepared in the market is incredibly good and helps the deck function a lot better than it should.

Currently on rank 11 with the deck. Which speaks volumes about its power, because frankly I'm awful.
EDIT: make that rank 6!
EDIT: I'm hovering between 6 and 10 so I'm going to stop editing this now. Not like anyone is reading this anyway.

Details

Shiftstone Cost
Does not include campaign cost
60,550

Premium Cost
245,600

Influence Requirements
3 2 3

Power Sources
12 12 17 15

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
17 15 29 12

Card Types
19 4 27 4 26

Contains Cards From Campaigns
Dead Reckoning [Set1003]

Archetype
Control

Added
December 18, 2018

Views
3,035

Eternal Version
Defiance

BBCode For Comments

Deck URL

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Comments

mauric Eternal Version: 1.42
So what is a good replacement for XO? I have everything but XO. I put in Thunderstrike dragon to maintain card advantage. What else would work? Also what about Rizahn in the market? The few games i've played with this have been like a knife through warm butter. seriously.
ClubbingSealCub Edited Eternal Version: 1.42
There is no good replacement for Xo because you really do not 'play', you just want him for his treasure trove. Usually you strat him to the bottom or market him to pull it out later when you need him. Very rarely do you play the card. Thunderstrike dragon is a decent budget alternative I guess, because the echo generates similar value.

Rizahn is really hard to replace because he fulfills several roles, he can snipe sites aided by snowball, takes out creatures and stabilizes vs aggro.
mauric Eternal Version: 1.42
Thanks! Herald's song is a good budget replacement too!
Agenight Eternal Version: 1.42
I have been running this deck some days now, and i can say i really like how it works. I'm just about rank 500, and stuck (but i dont mind that).

The question i have is, what do you take from market, round 3 and you only have a Jennev merchant, dont need the power, and are unsure on what the opponent are doing ?
ClubbingSealCub Edited Eternal Version: 1.42
When you don't have enough power to get to 6, get the power.
When in doubt, take Peak.
M&N you only fetch when you want to end the game.
Rizahn and Burn them All vs enemy sites, depending on which one you think they'll play.

you run 8 merchants and peak casts mirror immage, think ahead but not too far ahead, you'll get more chances to acces the market.
doransiegetower Eternal Version: 1.42
Why Seek Power over Ixtun Cargo? Is it to ensure that you never accidentally transmute when you're in need of power?
ClubbingSealCub Eternal Version: 1.42
Yes. This deck needs FFFJJPPP to play optimally. A random card is usually worse than meeting your influence requirements.
LeoGV Eternal Version: 1.42
Do you think that is worth it to run the new merchants? The site is the only card that keeps you from having a black market
ClubbingSealCub Eternal Version: 1.42
The site is so powerful right now that you really want to have access to it.
LeoGV Eternal Version: 1.42
Thanks!
MrNoTimeMan Eternal Version: 1.42
Nice list :)
ClubbingSealCub Eternal Version: 1.42
Yeah whoever came up with it is a freaking genius!

<3
hsgroot Eternal Version: 1.42
Looking at your Market, have you not considered 4 of the new merchant to open up room in the main deck for 4 of something else? Or is drawing one of the merchants really that important?
Really like the look of the deck though, gonna give it a whirl tomorrow. Nice brew :)
ClubbingSealCub Edited Eternal Version: 1.42
I have but that would imply either not running a peak in the market or not running 3 main deck peaks and with how powerful and synergistic it is with the merchants it is a mistake.

And yeah. 8 merchants is what makes the deck work. They fix influence, generate lots of value and get you your haymakers.

Also, the FP smuggler has very crappy stats. If anything I'd run the FJ one.