The goal of this deck is to play all your cards with
destiny and nuke the life points of your enemy while you are at it.
1)To start the combo you need to get access to your market, there are a total of 16 cards which can do that:
Time Etchings;
Auralian Merchant;
East Annex Smuggler;
Ebon Dune Smuggler (4 copies each).
Get
Talir, Who Sees Beyond from your market.
2)To continue your combo you have 3 different ways:
8 power; 3 time influence: play
Talir, Who Sees Beyond and get a merchant from your void with
Last Chance which gets played since it has
destiny
9 power; 4 time influence: play
Talir, Who Sees Beyond and get access to the market with a
Time Etchings
11 power; 3 time influence: play
Talir, Who Sees Beyond and a merchant to get acces to the market
To reach the amount of power you need, there are some cards that can help:
Display of Destruction: this card gives you an additionally 3 power if you sacrifice an unit, it is also the fastest way to get your combo going in combination with
Auralian Merchant and
Last Chance
Reactor Forge: this card let you reach 8-11 power way faster
Trail Maker: gives you 1 power and helps fixing for influence
Voice of the Speaker: indirectly it doubles your power, but most of the time it just helps to make your final combo better
Ramba, Arena Showman: indirectly helps you by lowering the cost of your cards and gives you a potentially draw
Grodov's Stranger: plays a power upon summon and is also very important for the final combo
3) after having
Talir, Who Sees Beyond on the field and acces to your market get
Kairos, Grand Champion you will draw at least 6 cards, more than that since all units will be played, this should be enough to get another access to your market
4) on your third visit in your market get
Vodakhan, Temple Speaker now nearly all your cards have
destiny, at this point
Voice of the Speaker is rly helpfull since it gets you double the amount of draws/plays from each power card.
5)if you get another access to your market get
Unraveler of Destinies and sacrifice all units apart from
Talir, Who Sees Beyond,
Kairos, Grand Champion and
Vodakhan, Temple Speaker, so you get some room on your field again and more units get played rather than discarded
if your enemy didn't die upon the nuke damage from
Kairos, Grand Champion, we are playing 1 copie of
Shrine to Karvet so you can just A-space and finish like that, if you have a
Grodov's Stranger on the board you can even shuffle your void back in your deck so you dont loose at the end of the turn, in the case (which really never happend before) you didn't won yet.
Turn Back Time is just in there in the case you discard a card which you need to win the game, for example
Shrine to Karvet
I might change some cards in the future, if i think something works better, or new cards get released
HF & GL