I've always enjoyed the Wisp/Radiant archetype due to the efficient recursion and card advantage. Tasbu, the Forbidden
ups the efficiency even further and was begging for some experimentation. Former iterations of this archetype that I've made have been focused almost entirely on giving wisps like Pathlighter
, Weary Spiteling
, and Entrancer
killer using Xenan Initiation
and Xenan Temple
, pumping them with Void Drummer
, and bringing them back with Soulbringer
and Shadowlands Guide
. But this time around, I'm leaning more heavily into the Radiant side of the synergy with Tasbu, the Forbidden
and Shadowlands Tyrant
Basic game plan:
1) Mulligan almost any hand that doesn't include a one-drop wisp. You can't really get the gears turning without them.
2) I prefer to lead with Entrancer
on turn one due to the high probability of hitting a good target. Prefer Merchants over nearly any other card, if possible. Pathlighter
is often better saved for turn two to attack on turn 3, especially if you have a merchant in hand to draw Soulbringer
3) Land a Xenan Initiation
on either Pathlighter
or Weary Spiteling
. I prefer to wait for the opponent to have no available power. Also, surprise is on your side, especially with Pathlighter
. If it gets Torch
ed, it doesn't grow, and is still vulnerable when you being it back. Waiting for 3 power to play the wisp and the buff on the same turn can prove useful.
4) Waiting for 6 power to combo Xenan Initiation
is higher value than playing him alone. Don't waste the tribute effect! Also, lean towards killing your wisps when the attack with killer instead of hitting a smaller unit so you can bring them back more easily.
5) Get Tasbu, the Forbidden
out to add card draw to your killer removal tricks.
6) Eventually, your growing wisps and card advantage with you the game.
1) Mitotic Wisp
's "entering the void trigger" is doubled by Xenan Temple
, keep that in mind!
is best saved for Mitotic Wisp
's ultimate. So feel free to bottom it with Crest of Mystery
so it's not dead in hand.
3) If facing a Justice deck, save your Banish
for Adjudicator's Gavel
4) Xenan Temple
doesn't give you a free Rost, the Walking Glacier
if you kill him, so don't be fooled.
****More to come when I have the time****