Basic game-plan :
- Turn 1-2 : Try to set-up some bodies to use as futur sacrifice resources.
- Turn 3-4 : If you are against aggro, try to calm down the board with
Siphoner Paladin or
Grisly Contest. Otherwise, jump to the next point ;).
- All next turns : Set-up a generator of bodies with cards like
Acantha Ascending,
Golem Press and
Moldermuck and sacrifice as you wish.
My choices :
- I was originally playing
Exploit that I finally replaced by
Solemn Clergy. Not playing an unit T2 let me most of the time T3 with an empty board (except if I found
Savior of the Meek) and is a huge waste of tempo in that deck that relies on having a board.
- No Rolant's Iron Tyrant : Same thing that in the previous point. If I play Rolant, I need
Justice Symbol and that probably means that I will have a deprecated power in my T2, and so no way to play an unit. We could however consider to remove some shadow requirements to shift the deck to a more justice based version. In that case you can cut
Acantha Ascending for Rolant. Notice that I'm pretty sure that I prefer the "hight shadow" version, mainly for
Oskar, Chief Tinker.
-
Rolant's Memorial as a greedy-meme card. I was originally playing only 1 of it (more to try it than anything). I was afraid that it would be just a "win-more" card. It's actually not, it wins games, that's all ! The main combinasion that you might want to set-up is with
Moldermuck. It gives you an efficient way to up its stats and so generate more bodies.
Results :
Reach master with that list.
In my last 20 games, I did 16/20 (that was the 20 last games in Diamon).
12/01/2021 Update :
Finally reached master this second month. I made a few changes to the list to do so.
I completely cut
Bartholo's Keepsake. Too many times had to wait before using it because I was waiting for the revenge of a
Devouring Shadow... Also, I really tried to reduce the amount of 3 drops. The curve is still high at 3 but it's better.
To replace them, I mainly favored fixing.
Acantha Ascending,
Shadow Etchings,
Oskar, Chief Tinker was actually often not providing their full potential. Also, while a lot of decks run
Equalize, having an activated
Oskar, Chief Tinker is an amazing way to counter it.
As a weird fixing choice, I introduced
Prize Sow. Even if it's not the best card in the world, it actually does almost all I want : fixing, 1 drop (don't have a lot) and it's a shadow unit. The deck can sometimes miss a shadow unit to use
Shadow Etchings. I'm happy to have 1 more.
Finally, I added an
Ironfist Chancellor. It can be saw as a second
Golem Press. You can play more than 1 if you want. I will explain my choice of playing only 1 in the next section :)
Not playing only full sets :
I know that a lot of players do not like to play a single (or 2) copies of a card and mainly go full set. Generally, I ask to myself 2 questions when I try to define how many copies I want of a card :
- Is the card crucial (can I win a game without it) ?
- Would it be fine if I have several copies in hand/played.
If both answers are "no", I will probably play 1 or 2 of them (I will only go more if I play plenty of ways to discard extra copies, market them, ...).
So obviously double "no" for
Golem Press. I will enjoy having several in hand
Ironfist Chancellor in a more aggressive deck. It's a 4/4 for 2 ! In my case, I mainly use him to generate some blockers (or if I do not have any better way to generate sacrifice-body, I will use him to do so). To do so, it will not be better to have several copies on board.
Also, there is, IMO, 1 last advantage of not playing full sets: you learn more. If you more or less are playing the same cards every game, it will be harder to define which portions of the deck works fine and which are not. If I play a card only 1 game in 2 and if I notice that I more often win those games, maybe I should go more in that direction. I actually think that that last point should not be underestimated.
Thanks for reading,
Have fun ;)
- I do not have any way to make the opponent discard to provide me a good set of tools in the opponent void.
- I have some decay with Moldermuck that can make units in opponent void bad to get back.
As a small advantage for the card, it gives you a unit to sacrify with Devour or anything else but it would cost 6 to play a 2/6, draw 2 and if you are lucky do some stuff from the stolen unit. Not that impressive.
So for sure it can be really nasty with Oskar, Chief Tinker but the current version of the deck haven't a huge consistency in having that card played and activated. I do not even play 4 copies of it.
So, IMO :
- If you want to play Doctor Zytrom in the main board you probably will have to slightly change the rest of the deck. For instance Exploit could help to set up the opponent void.
- In the current version of the deck, it can for sure be considered as a market tool. I just don't know which card I would cut for it...
Thanks for your comment ! Have fun !
Yes, The Speaking Circle... Didn't even tried it. I just dislike how most of sites are designed and so I just don't have fun playing them.