Basic game-plan :
- Turn 1-2 : Try to set-up some bodies to use as futur sacrifice resources.
- Turn 3-4 : If you are against aggro, try to calm down the board with Siphoner Paladin
or Grisly Contest
. Otherwise, jump to the next point ;).
- All next turns : Set-up a generator of bodies with cards like Acantha Ascending
, Golem Press
and sacrifice as you wish.
My choices :
- I was originally playing Exploit
that I finally replaced by Solemn Clergy
. Not playing an unit T2 let me most of the time T3 with an empty board (except if I found Savior of the Meek
) and is a huge waste of tempo in that deck that relies on having a board.
- No Rolant's Iron Tyrant : Same thing that in the previous point. If I play Rolant, I need Justice Symbol
and that probably means that I will have a deprecated power in my T2, and so no way to play an unit. We could however consider to remove some shadow requirements to shift the deck to a more justice based version. In that case you can cut Acantha Ascending
for Rolant. Notice that I'm pretty sure that I prefer the "hight shadow" version, mainly for Oskar, Chief Tinker
- Rolant's Memorial
as a greedy-meme card. I was originally playing only 1 of it (more to try it than anything). I was afraid that it would be just a "win-more" card. It's actually not, it wins games, that's all ! The main combinasion that you might want to set-up is with Moldermuck
. It gives you an efficient way to up its stats and so generate more bodies.
Reach master with that list.
In my last 20 games, I did 16/20 (that was the 20 last games in Diamon).
12/01/2021 Update :
Finally reached master this second month. I made a few changes to the list to do so.
I completely cut Bartholo's Keepsake
. Too many times had to wait before using it because I was waiting for the revenge of a Devouring Shadow
... Also, I really tried to reduce the amount of 3 drops. The curve is still high at 3 but it's better.
To replace them, I mainly favored fixing. Acantha Ascending
, Shadow Etchings
, Oskar, Chief Tinker
was actually often not providing their full potential. Also, while a lot of decks run Equalize
, having an activated Oskar, Chief Tinker
is an amazing way to counter it.
As a weird fixing choice, I introduced Prize Sow
. Even if it's not the best card in the world, it actually does almost all I want : fixing, 1 drop (don't have a lot) and it's a shadow unit. The deck can sometimes miss a shadow unit to use Shadow Etchings
. I'm happy to have 1 more.
Finally, I added an Ironfist Chancellor
. It can be saw as a second Golem Press
. You can play more than 1 if you want. I will explain my choice of playing only 1 in the next section :)
Not playing only full sets :
I know that a lot of players do not like to play a single (or 2) copies of a card and mainly go full set. Generally, I ask to myself 2 questions when I try to define how many copies I want of a card :
- Is the card crucial (can I win a game without it) ?
- Would it be fine if I have several copies in hand/played.
If both answers are "no", I will probably play 1 or 2 of them (I will only go more if I play plenty of ways to discard extra copies, market them, ...).
So obviously double "no" for Golem Press
. I will enjoy having several in hand Ironfist Chancellor
in a more aggressive deck. It's a 4/4 for 2 ! In my case, I mainly use him to generate some blockers (or if I do not have any better way to generate sacrifice-body, I will use him to do so). To do so, it will not be better to have several copies on board.
Also, there is, IMO, 1 last advantage of not playing full sets: you learn more. If you more or less are playing the same cards every game, it will be harder to define which portions of the deck works fine and which are not. If I play a card only 1 game in 2 and if I notice that I more often win those games, maybe I should go more in that direction. I actually think that that last point should not be underestimated.
Thanks for reading,
Have fun ;)