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Argenport Slaughterhouses (master)

Expedition Deck By
bouletpr

+7

Cost Curve

Type

Faction

Information

Basic game-plan :


- Turn 1-2 : Try to set-up some bodies to use as futur sacrifice resources.
- Turn 3-4 : If you are against aggro, try to calm down the board with Siphoner Paladin or Grisly Contest. Otherwise, jump to the next point ;).
- All next turns : Set-up a generator of bodies with cards like Acantha Ascending, Golem Press and Moldermuck and sacrifice as you wish.

My choices :


- I was originally playing Exploit that I finally replaced by Solemn Clergy. Not playing an unit T2 let me most of the time T3 with an empty board (except if I found Savior of the Meek) and is a huge waste of tempo in that deck that relies on having a board.
- No Rolant's Iron Tyrant : Same thing that in the previous point. If I play Rolant, I need Justice Symbol and that probably means that I will have a deprecated power in my T2, and so no way to play an unit. We could however consider to remove some shadow requirements to shift the deck to a more justice based version. In that case you can cut Acantha Ascending for Rolant. Notice that I'm pretty sure that I prefer the "hight shadow" version, mainly for Oskar, Chief Tinker.
- Rolant's Memorial as a greedy-meme card. I was originally playing only 1 of it (more to try it than anything). I was afraid that it would be just a "win-more" card. It's actually not, it wins games, that's all ! The main combinasion that you might want to set-up is with Moldermuck. It gives you an efficient way to up its stats and so generate more bodies.

Results :


Reach master with that list.
In my last 20 games, I did 16/20 (that was the 20 last games in Diamon).

12/01/2021 Update :


Finally reached master this second month. I made a few changes to the list to do so.
I completely cut Bartholo's Keepsake. Too many times had to wait before using it because I was waiting for the revenge of a Devouring Shadow... Also, I really tried to reduce the amount of 3 drops. The curve is still high at 3 but it's better.
To replace them, I mainly favored fixing. Acantha Ascending, Shadow Etchings, Oskar, Chief Tinker was actually often not providing their full potential. Also, while a lot of decks run Equalize, having an activated Oskar, Chief Tinker is an amazing way to counter it.
As a weird fixing choice, I introduced Prize Sow. Even if it's not the best card in the world, it actually does almost all I want : fixing, 1 drop (don't have a lot) and it's a shadow unit. The deck can sometimes miss a shadow unit to use Shadow Etchings. I'm happy to have 1 more.
Finally, I added an Ironfist Chancellor. It can be saw as a second Golem Press. You can play more than 1 if you want. I will explain my choice of playing only 1 in the next section :)

Not playing only full sets :


I know that a lot of players do not like to play a single (or 2) copies of a card and mainly go full set. Generally, I ask to myself 2 questions when I try to define how many copies I want of a card :
- Is the card crucial (can I win a game without it) ?
- Would it be fine if I have several copies in hand/played.
If both answers are "no", I will probably play 1 or 2 of them (I will only go more if I play plenty of ways to discard extra copies, market them, ...).
So obviously double "no" for Golem Press. I will enjoy having several in hand Ironfist Chancellor in a more aggressive deck. It's a 4/4 for 2 ! In my case, I mainly use him to generate some blockers (or if I do not have any better way to generate sacrifice-body, I will use him to do so). To do so, it will not be better to have several copies on board.
Also, there is, IMO, 1 last advantage of not playing full sets: you learn more. If you more or less are playing the same cards every game, it will be harder to define which portions of the deck works fine and which are not. If I play a card only 1 game in 2 and if I notice that I more often win those games, maybe I should go more in that direction. I actually think that that last point should not be underestimated.


Thanks for reading,
Have fun ;)

Expedition Information

Details

Shiftstone Cost
Does not include campaign cost
37,050

Premium Cost
202,400

Influence Requirements
2 3

Power Sources
14 19 8

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
29 12 17 11

Card Types
34 4 17 0 25

Contains Cards From Campaigns
Awakening [Set1095]
Stormbreak [Set1107]

Archetype
Midrange

Updated
April 16, 2021

Added
December 29, 2020

Views
3,436

Eternal Version
Stormbreak

BBCode For Comments

Deck URL

Revisions (Since last major patch) April 16, 2021


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Comments

rapicho Edited Eternal Version: 21.01.13
Have you tried Doctor Zytrom? You can fully steal units with it and Oskar, Chief Tinker. Might be better sideboard, but I've been doing it main board and it's pretty fun. Thanks for the list!
bouletpr Edited Eternal Version: 21.01.13
Yes, I tried it a little. Sorry, I didn't like it. Except with Oskar, Chief Tinker, the deck doesn't have good synergies with it :
- I do not have any way to make the opponent discard to provide me a good set of tools in the opponent void.
- I have some decay with Moldermuck that can make units in opponent void bad to get back.
As a small advantage for the card, it gives you a unit to sacrify with Devour or anything else but it would cost 6 to play a 2/6, draw 2 and if you are lucky do some stuff from the stolen unit. Not that impressive.
So for sure it can be really nasty with Oskar, Chief Tinker but the current version of the deck haven't a huge consistency in having that card played and activated. I do not even play 4 copies of it.
So, IMO :
- If you want to play Doctor Zytrom in the main board you probably will have to slightly change the rest of the deck. For instance Exploit could help to set up the opponent void.
- In the current version of the deck, it can for sure be considered as a market tool. I just don't know which card I would cut for it...
Thanks for your comment ! Have fun !
rapicho Eternal Version: 21.01.13
Yeah you guessed pretty much the exact changes I made outside of some budget cuts, and small personal preference stuff. I ended up pulling Doctor Zytrom from main, but he replaced Stonescar Scrapper in market, because I never really used scrapper and when i did he was underwhelming while zytrom can win games with just damage at times.
bouletpr Eternal Version: 21.01.13
I often grab Stonescar Scrapper (I would say in 50% games). I guess it might depend how you play the deck. But you are probably right. If I add Doctor Zytrom I would start by trying to put it in that slot.
rapicho Edited Eternal Version: 21.01.13
also I did end up switching back to Stonescar scrapper, Doctor Zytrom did good work in the market so like if anyone doesn't have a Dumping Ground it's a budget alternative if you have the campaign, but yeah I decided to give scrapper another go after your comment and just did better with it this time around.
rapicho Eternal Version: 21.01.13
Yeah it doesn't really fit all that well with how I play the deck I guess. The way I've been running it has more market access creatures to take advantage of Krull, Xumuc Occultist and 4x The Speaking Circle for card advantage and to deal with sites which I find to be one of the deck's problem areas.
bouletpr Edited Eternal Version: 21.01.13
True, sites are a weakness of the deck.
Yes, The Speaking Circle... Didn't even tried it. I just dislike how most of sites are designed and so I just don't have fun playing them.
b1naryw0rld Eternal Version: 20.12.23
Nice looking deck! Have you considered Broken Contract? Looks pretty good for the deck, and the influence requirements are not so bad.
bouletpr Eternal Version: 20.12.23
I tried it in the first versions of the deck. Those versions was requiring more influences than the current one so I finally removed it. Considering that the current version has lighter influence requirements, you are right that it could be tried again ! Thanks for the advice :). Actually I think it will highly depends of the meta. If you are facing a lot a control it would be a great add-on. Against aggro I would prefer to be sure to find my influences.
b1naryw0rld Eternal Version: 20.12.23
Makes sense! I will start with 2 copies instead of shadow sigils, and will see how that fares. Thanks!
herston Eternal Version: 20.12.23
This is a fun deck! Set it up and I couldn't stop playing it! Just bodies on bodies doing some wicked stuff. Cheers for the deck.
bouletpr Eternal Version: 20.12.23
Thanks for your comment, I'm glad that you like the deck !