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Echo Makto

Throne Deck By
DefiantPotato

+1

Cost Curve

Type

Faction

Information

Been a while since I last played, saw that Spire Shadows was a thing and immediately thought to bring Elysian Pathfinder back to his former glory!

As always, suggestions on how to improve the deck are welcome :)

Details

Shiftstone Cost
Does not include campaign cost
41,500

Premium Cost
190,400

Influence Requirements
3 2 2

Power Sources
16 12 12 14

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
8 27 20 8

Card Types
18 0 27 4 26

Contains Cards From Campaigns
Shadow of the Spire [Set1087]

Archetype
Combo

Added
May 25, 2020

Views
1,569

Eternal Version
Shadow of the Spire

BBCode For Comments

Deck URL

Revisions (Since last major patch) May 25, 2020


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Comments

Foremole Eternal Version: 20.05.21
So Spire of Shadows only benefits Stonepower Alchemist, and your main part in Elysian Pathfinder. He actively hurts your Piercing Griefs which become a 3 cost 2/1, therefore not worth running in this list.

Also, having 4 Spire of Shadows in maindeck means you may have 3 dead draws after getting your first one.
DefiantPotato Edited Eternal Version: 20.05.21
This is all true.

After playing it a bunch I'm actually more inclined to remove the Piercing Grief over the Spire Shadows as the main idea of the deck was to build around Spire Shadows and Elysian Pathfinder and not having it kinda defeats the point of why I built the deck in the first place.

The reason there's 4 Spire Shadows is to increase the likelyhood of getting it early since getting it *eventually* kinda grinds the deck to a halt. In general, I've found that I don't draw more than 2 per game, and with the "draw 3 pick one" of Xenan Temple and Cull the Deck as well as the crests you can often throw copies to the bottom. But your mileage may vary.

Thanks for the feedback :)
psly4mne Eternal Version: 20.05.21
Rather than 4 Shadows main, you can run 8-12 merchants and 1 Shadows in the market. You won't draw redundant Shadows, you'll hit the first one faster, and the merchants are still useful post-Shadows.
DefiantPotato Eternal Version: 20.06.02
I've been thinking about this. I think the most merchants I would run would be 6, I think 8-12 is far too many, especially when your trying to hit the revenge cards with the echo.

Mostly I'm not sure where to put them in, I want most of the units to have revenge to take advantage of the echo and I feel like I need most of the spells in there in order to deal with threats.

I was thinking removing 2x Magenta Wisp, 1x Devour, and 1x Cull the Deck. I'm also not sure what else to throw into the market.