The ShiftstonedEternal Power Calculator is a deck-building tool that visualizes your odds of drawing enough Influence and Power based specifically on the cards found in your deck.
So Spire of Shadows only benefits Stonepower Alchemist, and your main part in Elysian Pathfinder. He actively hurts your Piercing Griefs which become a 3 cost 2/1, therefore not worth running in this list.
Also, having 4 Spire of Shadows in maindeck means you may have 3 dead draws after getting your first one.
After playing it a bunch I'm actually more inclined to remove the Piercing Grief over the Spire Shadows as the main idea of the deck was to build around Spire Shadows and Elysian Pathfinder and not having it kinda defeats the point of why I built the deck in the first place.
The reason there's 4 Spire Shadows is to increase the likelyhood of getting it early since getting it *eventually* kinda grinds the deck to a halt. In general, I've found that I don't draw more than 2 per game, and with the "draw 3 pick one" of Xenan Temple and Cull the Deck as well as the crests you can often throw copies to the bottom. But your mileage may vary.
Rather than 4 Shadows main, you can run 8-12 merchants and 1 Shadows in the market. You won't draw redundant Shadows, you'll hit the first one faster, and the merchants are still useful post-Shadows.
I've been thinking about this. I think the most merchants I would run would be 6, I think 8-12 is far too many, especially when your trying to hit the revenge cards with the echo.
Mostly I'm not sure where to put them in, I want most of the units to have revenge to take advantage of the echo and I feel like I need most of the spells in there in order to deal with threats.
I was thinking removing 2x Magenta Wisp, 1x Devour, and 1x Cull the Deck. I'm also not sure what else to throw into the market.
Also, having 4 Spire of Shadows in maindeck means you may have 3 dead draws after getting your first one.
After playing it a bunch I'm actually more inclined to remove the Piercing Grief over the Spire Shadows as the main idea of the deck was to build around Spire Shadows and Elysian Pathfinder and not having it kinda defeats the point of why I built the deck in the first place.
The reason there's 4 Spire Shadows is to increase the likelyhood of getting it early since getting it *eventually* kinda grinds the deck to a halt. In general, I've found that I don't draw more than 2 per game, and with the "draw 3 pick one" of Xenan Temple and Cull the Deck as well as the crests you can often throw copies to the bottom. But your mileage may vary.
Thanks for the feedback :)
Mostly I'm not sure where to put them in, I want most of the units to have revenge to take advantage of the echo and I feel like I need most of the spells in there in order to deal with threats.
I was thinking removing 2x Magenta Wisp, 1x Devour, and 1x Cull the Deck. I'm also not sure what else to throw into the market.