The deck i'm having a lot of fun and success with in EXP.
Still Silver 3 but started ranking up a day ago and will update with results while going in the upper ranks if this doesn't get nerfed.
The premise of the deck is pretty simple and takes advantage of the wording on
Miner's Musket : the top UNIT or RELIC in your deck gets its cost reduced by 2.
So, how can we exploit it is pretty simple, we ONLY play units with Unleash (and 2
Inferno Phoenix because it's way too good and works wonders with its Entomb if it does get removed).
Main gameplan is to control the board until you can drop the Musket, reducing some Unleash unit cost to 1 or 2 and then fill the board as soon as you're confident you can lethal the opponent in the next turn, but even if your board does get removed by something like
Saloon Massacre (which we also play), we're playing 4
Through The Unknown to get back our Unleash units with cost reduced.
Golden Horn Security is the main game ender, getting this to 1 cost is most often a direct win.
Barbarian Guerillas for attachments removal and you'll need it in the current meta, so don't play this willy nilly if you know you're going against some Relic heavy decks.
Street Gang is possibly the worst one of the trio, but can be useful against some decks that revolve around Warcry or lots of spells.
Toxicology is an awesome card in this shell, netting you a 2 mana deadly spell for no added loss, since you can discard copies of Unleash units played in the same turn, or full costed copies that you draw.
Cull the Deck main targets are: Power, Muskets, reduced cost Units
This is pretty much it, play conservative, don't overdo with removals (you have 25 HP and you can spend 24 of them) and don't get too greedy with Unleash, often dropping a single copy of a full costed unit or leaving enough mana while playing 1 cost units open for a quick removal during the opponent's turn can be the deciding factor between winning and losing a match
Also, not running Display of Will in a deck that runs primarily on Shadow in Expedition is a crime and Call The Hit is possibly better than Bullseye post-nerf.
The stronghold might be a decent substitution for Lights Out tho
Was also considering Call the Hit, Bullseye has some niche uses against people who play Stormhalt Plating which i somewhat often find, but it's debatable how important it is,
Haven't yet found a Display of Will so i probably missed it, but i could definitely craft it