This is the first time in my life that I throw together a bunch of cards and something that makes sense comes out, so I thought it was worth sharing.
The deck is a straightforward aggro deck, with a lot of charge units and some nightfall triggers to keep the cards coming.
The true star of the deck is Stargazing, which proved to be a powerhouse in a lot of matchups (thanks Bettorup for showing us how powerful it is in draft :D)
Against other aggro: identify who is the aggressor is key; identify when to switch from the defending player to the aggressor is the second key.
Against midrange: it depends how much damage you can deal up to turn 4. If opponent is around 10 life, then you just need to wait the right opportunity to deal the last blow. If they manage to stabilize at around 15-20 life, then it is basically impossible to win (however, it is very difficult for them to do so)
Against control: the usual game plan of applying early pressure + keep in hand some charge units for post-mass removal
Some tricks/combination that made the deck feel powerful:
- Ramcart + Scoundrel is encountered 90% of the times with a concede from the opponent, especially if they are midrange
- Learn to play around save the day. Once I remembered to recognize the "4 power open, with JJ" I started winning many more games
- Stargazing is awesome: Going lantern turn 2 plus stargazing + another threat on 3 is usually game winning (unless playing against aggro and not being the aggro)
Cards that have proven useful but I am still not sure about them:
- Chizue is great on paper, but I never really managed to draw many cards with it; it is a magnet for removals
- Delivery: market access goes from game winning to completely useless; the most common play is to go for Exodus and inscribe it when missing power/influence. The second most common play is to get Solfire for the last points of damage. Barbarian and Rift have been used sporadically. Meeting is a constantly changing slot
Some cards that were included in previous versions:
- Pyroknight: it is a good 1-drop and a power sink when needed. However, Ascetics Lantern seems better (charge unit, filters too much power)
- Praxis Duster (2 copies): it felt good, but it also felt like a win more most of the times.
I hope someone tries it and let me know how good/bad it is :)