Maul! It's a card that will give you heartburn, and that's when you're piloting the deck. It's maddening when you're on the receiving end. Maul is one of those decks that mostly makes you hope and pray you actually get to pull it off.
This deck finally pushed me to masters after sitting in low D2 all day on Sunday (Sept. 10). As soon as I stopped streaming, I was able to go on a terror to get to masters. The deck requires lots of Nightfall triggers to fuel the card draw and get early damage in.
Teacher of Humility in the opener with two Time sources and a
Permafrost,
Winter's Grasp, or
Stargazing is ideal. Two Teachers can mean the game is over very quickly. If you don't have a Teacher in hand, but you have a
Midnight Reprieve, always choose Time. Time is your friend. You might draw Teacher, and Teacher on turn 2 is great.
Space out your Nightfall triggers accordingly. Play
Nocturnal Glider before
Lethrai Darkstalker or
Lunar Magus to push damage and force removal. You could include
Starlight Guide, but I chose Glider.
Riftfeeder Wasp is probably unnecessary, but despite having a lot of Nightfall triggers, card draw, and
Seek Power, you'd be surprised how difficult it is to get to six power.
Pincer Ant (and in multiples) is important against Hooru control and Rakano weapons. Things just cost more for your opponent and slows them down.
Lunar Magus is there for the health, and
Insatiable Anteater is there for the card draw.
Enjoy!
I switched in Tripwire Trap for Deep Freeze in the market, and it solved the problem of breaking Aegis in the long game vs control or the mirror.