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Brotherhood of Steel (75-2)

Gauntlet Deck By
Roxie

+9

Cost Curve

Type

Faction

Information

75 - 2 (9 successful runs, 2 incomplete)

***This got hit hard with the recent nerf to Defiance and Vanquish. I'll update this once I've tested options. For the meantime, if you want something that plays the same way, you may want to try this one: Sediti Goes Dark.


Name is based on the faction of tech-paladins from Black Isle's Fallout game. I don't know why but I can see Sediti, the Killing Steel, Minotaur Platemaker and Telut, Queen's Hand wearing Power Armors and Vindicator Miniguns / Gauss Rifles as they trudge through the Shattered Lands in search of the Enclave.



FLAMES OF XULTA UPDATE:

* Intrepid Longhorn is amazing here. The sigil is undepleted so it ramps us better.

* Aamri's Choice gives us overwhelm which seals the deal faster for your "single spear!" Plus it fulfills Desert Marshal's role so our card selection got more compact. This + Defiance also helps avoid damage during the opponent's turn, which can then trigger Sediti's curse.

* Shen-Ra Speaks replaces Pristine Light in the market, then added Qirin Ascendant as attachment removal + a creature that can activate Sediti, the Killing Steel or target for Telut, Queen's Hand. Again, dual roles!

* Cleansing Rain replaces Reclaim in the market. It removes Permafrost + protects our units from removal (FAST!!!). I sometimes switch this with The Great Parliament.



TIPS:

* Go face or get to 8 power.

* You don't need Svetya, Merciful Orene to win. The aggro units do just fine, and Telut, Queen's Hand is still a bomb.

* It's not difficult to make something stick for a Telut, Queen's Hand activation since you have a lot of low-cost units.

* It's fine to play Sediti, the Killing Steel without the onslaught if it stabilizes your board.

* Minotaur Platemaker is an absolute team-player - enables aggro tactics and/or stabilizes your board.



LOSSES:

1st loss: 7th run boss = Company of Exiles
- Stuck at 2 power for 3 turns.
- Just figured out that normal STUNS are no longer removed by Silence. Effects like Permafrost and Ice Sprite can still be removed by Silencing the source. (from patch 1.45, prior to Homecoming). It was just awful when I ambushed in Desert Marshal and silenced a stunned unit for an additional block, and then failed horribly, which stumped my "supposed" comeback LOL.

2nd loss: 10th run boss = Sudden Death
- My first drop was a 3-cost Valkyrie Enforcer....and I have 12 2-cost units! LOL
- AI started dropping grenadins since T1 and went very wide. I just couldn't recover even after setting down 2 Minotaur Platemakers.



BOSSES:

1st boss: Svetya, Orene of Kosul (units get +1/+1 when you play a spell or weapon on them) - 9 turns

2nd boss: Tavrod, Auric Broker (units with multiple factions has +1/+1) - forgot to track.

3rd boss: Defender of the Spire (5 influence per faction) - 7 turns

4th boss: Power of Progress (2 power per turn) - 6 turns

5th boss: Defender of the Spire (5 influence per faction) - 9 turns

6th boss: Power of Progress (2 power per turn) - 6 turns

7th boss: Company of Exiles (spells into units) - I lost in 7 turns

8th boss: Defender of the Spire (5 influence per faction) - 9 turns

9th boss: Mindless Aggression (charge) - 9 turns

10th boss: Sudden Death (double damage) - I lost in 5 turns.

11th boss: Kairos, Grand Champion (on summon, put Sword of Judgement on unit) - 10 turns

Details

Shiftstone Cost
Does not include campaign cost
41,900

Premium Cost
264,000

Influence Requirements
2 5

Power Sources
15 25 15

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
12 21 21 16

Card Types
34 1 20 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Into Shadow [Set1004]
Homecoming [Set1005]

Archetype
Aggro Midrange

Updated
October 27, 2019

Added
August 22, 2019

Views
5,004

Eternal Version
The Flame of Xulta

BBCode For Comments

Deck URL

Revisions (Since last major patch) October 16, 2019


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Comments

biologynut99 Edited Eternal Version: 1.46.9
Good deck, I made a few changes just to test (might make more later) since I don't like to run net decks without changes.

Stick a sword of unity in the market for sure! The lifesteal is great, the overwhelm can get past token decks, and a Stand Together too for a couple power more!

Found good results with adding 2 xulta since we often have only one unit attacking (buffing say a commando or a little Icaria)

Will keep playing . Thx
Roxie Eternal Version: 1.46.9
Haha, yes Sword of Unity is very good with Telut - I just don't know why I haven't used it ever in my 9 runs!

I've also played with Xulta before and I loved her except for those 2 or 3 times where I wished she was Telut and cost me the game. I think that's why I didn't consider her, but then that was a different deck so I'll see how she plays out in this one! Curious though, what did you replace?

Btw, thanks for the input!
biologynut99 Eternal Version: 1.46.9
One more thing,

I've got two decks I'm working on, that if you have the time maybe you'd wanna try out and give me some feedback?

One is an Ixtun mid-aggro deck https://eternalwarcry.com/decks/d/ybd2raOhaJ0/ixtun-madggro-1-1

The other is mostly for Gauntlet but works for both, using equalizer, tavrod, and Minotaurs! https://eternalwarcry.com/decks/d/0joDImcoLr8/experimental-equaltaurs

Anyway I like your deck this one and the last, tho I didn't have as much success with your last one.
Roxie Eternal Version: 1.46.9
I was actually writing feedback on both your decks last night, but got distracted with something. I'd be happy to continue writing it!
biologynut99 Eternal Version: 1.46.9
Hey

Well when I see a deck worth trying I import it twice. I label the first one "template" or "stock", and leave it as is, then the second one I play around with.

I swapped reclaim for the sword of unity, since stand together is still worth having, and for main deck I took out the harsh rules.

I'm usually 100% a fan of harsh rules but not in this maindeck. Maybe in market even with pristine but for now just replaced harsh with xulta.

What I'm gonna try today is see if I can't improve on Awaked Student. I pretty much always run Finest Hour in any Gauntlet deck (or Spiteful strike if I have shadow influence) because the AI takes the bait/bluff every time. So maybe then swap the Awakened for Hojans and fit some Finest hours somehow, gives us the potential for that sweeeet turn 3 empower+hour 9 lifesteal damage, but also some ramp potential to get us all the justice influence we need.

So TLDR:
Swapped reclaim for sword of unity, harsh rule for xulta, and now thinking of Hojan+Finest your for Awakened student and something.

Not at all to say your deck is flawed, it's great, I just don't like playing someone else's deck without
Making it my own!

If I end up with a worthy alternate version I'll post it .
Roxie Eternal Version: 1.46.9
I guess my logic with Awakened Student is that it's torch or permafrost bait, which gives additional value if left unchecked until AI finally uses higher-costed or premium removals to take care of it. It also doesn't die to ping damage or Annihilate so there's limited ways to take care of it + buff is permanent.

Reclaim with Awakened Student is a nice double buff too.

Now about Hojan - I have another Combrei deck that has him, but it plays differently from this one because I'm trying to get this deck to play control if I face an AI deck that's a better aggro than me and I'm not sure Hojan does a good job at that because he requires 2 cards to get full value (power + buff) compared with Student who can simply grow and allow me to stall just with power which we have a lot of.

That said, I'm excited to playtest your changes and see if it does great for me :)