So this deck aims to play
Molot & Nakova on turn 4 or 5 through effects like
Kindle and
End of the Barrel.
It is difficult to play correctly simply because the deck tends to lose to itself if you make the wrong choices with merchants,
Whispering Wind and scout effects. Also the deck isn't 'good'.
Strength of the Pack is fine to play on your small garbage if you don't have M+N in hand, merchants give you an additional market pull and
Yeti Sage becomes an 8/4, also
Rusty Grenamotive turns into a 4/7 which is a really good defensive statline.
*prioritise hitting FFFPPP most of the time*
Having 8 power is useless if you can't play your 8 drops...