**the 12/7/2022 patch broke this deck by ruining the interaction of Miners Musket with the unleashed cards**
I've had a good success with this deck, though I haven't had time to climb.
It tends to build momentum and then burst. Started as a 3 color but went to 2 color for consistency.
Miners Musket and Plunk are what you want to start with.
You have multiple win conditions. Straight burn / aggro against really slow stuff. Musket into unleash for a ridiculous swing. Windscreamer to fly all the things. Or pop a Carniverous Terror with Barbarians for big overwhelm.
You generally want to control your opponents board and keep it relatively clean. Really fast aggro decks or decks that can spam creatures faster than you can be problematic b/c you don't have a board wipe. You do have a lot of burn though so it's usually not too bad.
1. It can speed you up early game for a turn or two before the opponent has to deal with it.
2. it often functions as a late game finisher. You typically use a lot of burn and have a lot of spells in your void. So if you get to 8 power, you can pop the enemy for 6-12 direct damage typically. So Azure on 7 power, if the opponent can't answer it, game over on 8 power... Or some such.
There are definitely games where it's not necessary too though, so personal choice.
Your want to burn early and often, pop a board clear and then use your unleashed units to recover more quickly than the opponent.