Pledge at least $1 to eternalwarcry.com on Patreon and the ads will be removed as a thank you!

Expedition Kennadins

Expedition Deck By
LordPerth
LordPerth+2561
Team Not-Tavrod

+1

Cost Curve

Type

Faction

Information

This deck is not the best deck to climb right now, but is a lot of fun and good enough to go at least even on Master. The fundamental idea is to get a mix of Fein Discard and FPS control, which results in a lot of value while still having some proactive early and mid game plays. The best start hands consist of 3 or 4 power with a good influence mix, in the optimal case you get 2 of every faction. You also want some form of early game discard engine or card draw and some form of 2 Mana removal, because you dont want to lose to an unanswered Varet.

Combust: Gives you value out of your Grenadins and Faceless Ones and removes bigger threats. Its also good against freeze, silence and Curses because you can still use the affected unit afterwards.
Edict of Shavka: Just a filler that helps against some problematic units and that can get discarded or marketed away if you dont need it.
Faceless One: Just fodder for discards and sacrifice effects.
Gustrider: A cheap way to discard cards and also fodder for sacrifice effects.
Conflagrate: Cheap removal that helps against most good 2 and some 3 Drops.
Devour: A good counter for removal and a way to get value out of your small units.
Voprex's Choice: Solid removal against aggressive decks and a value machine against control. Can recycle Kenna, Shaman of the Scale and Molot & Nakova (The version of the Site).
Whispering Wind: Another discard enabler that always gives you Kenna if you discard a 3 Mana card.
Lightning Sprite: A solid Tempo unit that allows you to get huge value out of Manufacture.
Manufacture: The value engine of the deck. Its basically a 3 Mana draw 3 cards with discard effects and markets. You can also warp it after you played Garden of Omens.
Wisdom of the Elders. More card draw and one of the best spells to recycle with Kenna.
Kenna, Shaman of the Scale: The other value engine of the deck. Sometimes a 5/6 with Killer is good enough, but against control you mostly want to play it with the Tribute effect. You can trigger the Tribute by discarding or sacrificing a unit. Its also a dragon, so it has sinergy with the site and Voprex choice.

Market:
Edict of Linrei: Great removal against many aggressive or midrange deck. You could, depending on your matchups, swap it with Edict of Makkar. You should also switch the Smugglers if you do this.
Cremate: Flexibel removal that is especially good against slower decks.
Malediction: Necessary to bet Onis.
Garden of Omens: All three spells are great right now and the passive effect is really good for this deck.
Den of Ordeals: Surprisingly good right now, especially against control. The passive effect doesnt matter that much, but it can give you some value. The spells are mostly fine and if you can complete it you basically already won.

Expedition Information

Details

Shiftstone Cost
Does not include campaign cost
27,500

Premium Cost
141,600

Influence Requirements
2 3 2

Power Sources
12 13 12 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
24 25 13 1 4

Card Types
23 0 30 2 25

Archetype
Control

Added
October 29, 2019

Views
1,617

Eternal Version
The Flame of Xulta

BBCode For Comments

Deck URL

Advertisement

Comments

FafaPapa Eternal Version: 1.47.5
Hi, I have been playing a little bit with your deck. I find it interesting and it controls pretty well the game but it feels like it lacks win conditions.
I draw/discard a lot of cards but usually I only draw into more small units or removal or drawing. Kenna is great but usually not enough to take the game by herself. What is your experience? How do you usually win?
LordPerth Eternal Version: 1.47.5
Most times the way to win value battles is the Market, especially Garden and Den of Ordeals. Most control decks cant do anything against Nakova and Molot and you can even recycle it with Voprex Choice. Aggro matchups are mostly decided by the amount of small removal in your starting hand. Midrange decks can be tough, the best advise I can give for those is to strike a good balance between managing your resources well and keeping the opponents board in check.