The new Invitation promo card isn't in the database yet, so Coerce is only included as placeholder.
The goal of this deck is to play Invitation on turn 2, then play 3 (or more) units the next turn to get a big buff. Cross your fingers your opponent doesn't have Heavy Hail, and play cheap removal if they put up any blockers. This deck wants to finish fast, so I've ignored the market in favor of having cards we can play immediately.