This deck was born out of a deep hatred for nest and annoying control matchups. Charge and flying is essential against control with a list like this.
So many games against time-based decks I wish I would have had a third crystallize, but more than two is probably just crazy. Dasher on the play into searing fist or trick throw/krinkle is nice tempo. Sometimes you get a couple of Torq relic procs and then just go off with krinkle boys. Torgov is a flexible unit on offense or defense and filling up the yard happens pretty quick with this deck. Windscreamer looks all innocent until there's suddenly blood everywhere post-krinkle boys.
It's all about the krinkle boys, really.That is of course, unless you can't cheese free wins with Plunk.