A while ago I released a deck,
Copper Killers , on here which did surprisingly well. With the release of the new expansion we got some new toys to play with, so I've been playing around and updating the deck to see what works.
The core gameplay and most of the key cards are the same, so check out the previous link for explanations of the cards and how to play the deck, but I'll run through some of the new options:
New card choices
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Vine Grafter is amazing in this deck. It provides another market option and more merchants means more opportunities to fetch
Krull, Xumuc Occultist (we'll get to that next). Also, Regen is just an insane ability to slap on any of your cards and they’ll keep it the rest of the game! Because the merchants are now ebon dune smuggler and vine grafter, the market has become more shadow centric to accomodate. With
Send an Agent being completely powercrept annihilate, we can afford to move
Banish to market.
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Krull, Xumuc Occultist: This. card. Is. Bananas. I was lucky enough to unpack two of these bad boys but one is all you need. You never really play this card- what we want is the Fate ability. Keep bouncing this in and out of market with 1-3 power to spare for a free
Grasping at Shadows. You can get some really sneaky blocks by combining this with
Ebon Dune Smuggler. Why don't we maindeck this? Because we run a lot of power and fixing so it has a good chance of just killing you out of the blue as a maindeck card.
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Express Route One of the best single target removals ever printed. Completely removes something from the game without triggering entomb or letting them rez.
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Reappropriator- Steals
Shrine to Karvet and steals
Sling of the Chi so already pretty good going. Also synergises with
Grodov's Burden (giving flying and regen is sweet). Plus you can bring it back with all your reanimator cards
Anyways, I hope you guys give this deck a go and enjoy it! It's still a work in progress and needs tuning but is quite fun to play when it works