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Tradition Control v1.5.3 (added deck info)

Throne Deck By
neoseek

+7

Cost Curve

Type

Faction

Information

Arranged version of Purpose Control v2.2.0

My Worldpyre Deck.
The basic idea is that...Worldpyre can generate effects as soon as it is played, provided there are 8 Power. It does not have to worry about Relic being destroyed. It is an effective way to play. Alternatively, it is a good idea to check your opponent's cards with Builder's Decree and play early if there are no cards to destroy Relic.

It is important to do RAMP in all plans.
Plan A is Empower, specifically using Riftfeeder Wasp and A New Tomorrow to win. Marshal Ironthorn work well with Empower.

Plan B is Large amounts of Power, where you win by generating huge tokens with Builder's Decree or The Great Parliament.

The newly adopted A New Tomorrow can be called from Discover Talents and is good in combination with Worldpyre. The scout's effect allows you to choose which card to use next, but in most cases Hive Delivery, Builder's Decree or Aid of the Hooru is a good choice.

As always, you can call Aid of the Hooru from Discover Talents. Of course, it can be combined with Worldpyre.

Plan C is a backdoor route, using Temporal Distortion to use Power inexhaustibly and act even on the opponent's turn. Because there are a lot of spell cards in the deck. If all spells become Fast Spells, then playing a card that creates a token on the opponent's turn has the same effect as Ambush, and the opponent cannot respond.

Plan D is the Final Plan. This requires Probably about 25 Power. Play Kairos, Grand Champion from the market with Worldpyre's ability. Then play Builder's Decree or The Great Parliament. The unit's attack value is the direct damage to the opponent, so OTK is possible. Davia, Azurebreaker can play Builder's Decree in void, Discover Talents can play Builder's Decree in deck. This way, if Kairos, Grand Champion is already in play, you will have the enough direct damage of sufficient value to defeat the opponent.

In my testing, it can generate 20-30 Power in 8-9 turns. If I played well, I did 343 direct damage in 8-9 turns. (49/49 token x 7)

TIPS:
If it is at 4 power at the beginning of the turn, it gains 1 power by the Power card. Then you can play a 5-cost Riftfeeder Wasp, which Riftfeeder Wasp is still 3/3, but you get two Power Cards, and since Riftfeeder Wasp is not a important finisher in this deck, your priority is to play the Power card on your next turn.

2024/09/01
The composition of the unit has been significantly changed, with a greater emphasis on Empower and a lower priority on Relic. I have stopped making plans to win at Relic. It is more dangerous because the defense will be thin on the turn I play the Relic. Instead, I play my usual Davia, Azurebreaker. As a result, the stability is improved.

2024/09/06
Out: Vodakhan, Temple Speaker In: Youngblood Guide
Improved stability in the early game.

2024/09/14
More units were added to increase responsiveness in the early stages of the game. Also, the access to the market was changed. I decided to use Passage of Eons because it can destroy the opponent's curse.

Have fun!

Details

Shiftstone Cost
Does not include campaign cost
96,250

Premium Cost
375,200

Influence Requirements
3 4 2 2

Power Sources
15 14 14 18

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
7 11 29 4 26

Card Types
20 5 30 0 25

Contains Cards From Campaigns
Jekk's Bounty [Set1001]
Homecoming [Set1005]
The Devouring [Set1145]

Archetype
Control

Updated
September 14, 2024

Added
May 14, 2024

Views
4,163

Eternal Version
Separate Ways

BBCode For Comments

Deck URL

Revisions (Since last major patch) September 14, 2024


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Comments

AreMae Eternal Version: 24.06.19
Hey i have only 1 vodakhan, what should i do?
neoseek Edited Eternal Version: 24.06.19
it be replaced Cards that increase Atk/Def according to your power (ex. Ixtol, Champion of Grodov) or cards that can use Amplify such as Builder's Decree would be good.
AreMae Eternal Version: 24.06.19
Thanks for response, ill try it
neoseek Eternal Version: 24.06.19
Enjoy.
Vincent8307 Edited Eternal Version: 24.06.19
Hi, is this one or your Hooru control deck better? Really wondering which one is best, because it is pretty expensive to craft.
Comment Deleted
neoseek Eternal Version: 24.06.19
Hooru Control is OTKable with Jarrall Ascending and Geomar, the Steel Tempest as key cards, and Tradition Control has changed the unit dramatically. Tradition Control has changed its unit structure drastically and is dominant in the second half of the game. Both of them are also tough to play against aggro.
MickyS Eternal Version: 24.05.01
I've been waiting for this!
neoseek Eternal Version: 24.05.01
Thanks for the comment. I'm working on adjusting the deck to make it better. But I think it is almost complete.
MickyS Eternal Version: 24.05.01
This deck struggles (obviously) against aggro and tempo. I think I might swap Decree for Defiance and Talir for save the day.
neoseek Edited Eternal Version: 24.05.01
Basically, This deck is not good at aggro. I will write down some recommended cards for arrangements.
Heavy Hail, Combrei Lawmage, Auren Condemnation

It is also a good idea to change the market card.
If the market is blued(Primal), the next card can be used.
Obstructive Flicker, Vision of Austerity, Heavy Hail, Honor of Claws, Scourge of Frosthome
https://eternalwarcry.com/decks/d/GTsiN1j-aCM/purpose-control-v2-2-0-added-deck-info
AreMae Eternal Version: 24.05.01
Oh I missed temporal!
Thanks for sharing, ill try it
neoseek Eternal Version: 24.05.01
Thanks for the comment. I consider it an interesting deck because of the variety of plays.