November: Aggro is back! Made it to Master on 11/7 after some incredible streaks.
We lost Raniya, dumped Bone Music due to Devour mechanic but made some amazing gains with
Calm Instructor
Credit to Royalty for
updating the shell, and I agree wholeheartedly with their choices. The list goes all-in on threats, almost no need for a market or card draw at this point.
Here are my tips:
Try to mulligan to a hand capable of 1-drop, 2-drop, 3-drop, or a combination that best uses all of your power during your first three turns. It's often correct to play your Advantage from hunting a power if you have a live ignite in hand, so that you can clear a blocker at the end of the opponent's turn then swing all-in on the next turn. This comes in handy when you only have exactly enough power to play a Charge unit like
Calm Instructor or
Karrina, Embercaster on your turn.
Champion of Chaos is really nice at full power in this format due to the synergy with deadly/overwhelm. Unless you have no alternative, try to play it with at least 4 power, as there is a lot of 3-damage removal in the format right now.
Equipping a bow to a Champion or
Twilight Lantern is often better than equipping it as a Relic Weapon, unless you're playing against a deck with Feed the Hecaton or Save the Day.
Matchup Notes:
We are pretty well positioned in the format right now! I'd like to improve the matchup against Praxis Aggro, but I think it often comes down to who goes first.
I never had a problem with the Lipa copy chain decks, as we are often able to power through her with Ossuar Longbow.
Lystia, Flighty Mistral Control can be annoying, as Karrina is our only out, but she's often all we need.
The Hooru Hunt decks can be difficult if they randomly get lifelink on a unit from
Quinn, Beast Heart. Save removal for her!
I feel like the Feln and FTP Midrange decks are too slow and clunky to handle our average draws, and I feel like they may be fading in popularity due to the resurgence of aggro.
Good luck and have fun out there!
Original Text (This is about all that is still relevant from previous month updates lol!)
The key understanding I have about aggro is the concept of "game volume." Simply put, playing a fast deck means I get to play more games than midrange and control strategies, reducing the playtime it takes to get from Gold to Master (assuming I play correctly with a well-positioned deck!)
^ Certainly. Not only does an aggro-tempo deck allow the player to take on many games quickly, it also beats most decks. Most strategies should fail to a strong, speedy deck. Only in a controlled tournament setting with an open decklist does aggro become weak. This is actually why I hate aggro-- lol. It takes all the fun out of creative deckbuilding, as it forces everyone to have early removal, AOE, and tempo plays. Then again, I also hate slow speed control decks. I guess I just like midrange tactics and the flow of a game where one is truly outplaying an opponent through very specific plays.
Anyway, good decklist.
I have been feeling the pinch against Aegis, and have wished for garrote in those matches. In an environment with less Project decks the shadow market makes more sense.
I don't like Grove Supplier as a late top deck, so I prefer Tenebrous Bonepicker. I understand the instant damage impact supplier (esp in multiples) has.
Small correction, Chizue, Silver Hilt doesn't draw a card for itself when it dies.
I will try this configuration a bit and see how it goes for me.