Disclaimer: This is a casual brew - at least by Throne standards. I'd love to see a decent combo deck in Eternal, so if you feel inclined to improve upon it I wish you the best of luck!
With the release of Shadow of the Spire, DWD has given us plenty of new toys to play with... some more obviously exciting than others. While Evenhanded Golem
decks are off experimenting with Spire Shadows
, the humble Ordnance Scavenger
has gotten hardly a mention for its reasonable card selection utility. But this card can do a lot more than draw you a weapon! With the right shell, Ordnance Scavenger
can give you what Demand Death
so dearly wishes it could: The ultimate win-or-lose, do or die finale.
First, the power base. Maximizing the use of transmuting power such as Standards and Monuments ensures that we will have less than 5 power cards in the deck by the time we play Ordnance Scavenger
. Priority should be given to playing transmuting power over the few sigils you pick up as you work your way towards the combo. You will ultimately need 6 power, and those transmuted monuments won't be of much help to you sitting in your hand when you get stuck at 5.
The heart of this combo lies in the market with Shiftstone Processor
& Dumping Ground
. Here's everything you need to bake one perfect OTK:
1x Shiftstone Processor
6x power (5 of which is maximum)
1x Ordnance Scavenger
1x additional card in hand (any will do)
1x deck with ~45 cards remaining
Note: At least one Cen Wastes Smuggler
needs to be either in your deck, hand, or void. Basically anywhere other than in play works.
Play Ordnance Scavenger
, discarding your deck. With Shiftstone Processor
in play this will net you between 22 and 26 power - more than enough. For your choice of weapon, pick up a Surgeon's Saw
Spellcraft the Surgeon's Saw
onto one of your units - you're certain to still have at least Ordnance Scavenger
. Use the Dark Return
to grab a Cen Wastes Smuggler
from your now full void.
Play Cen Wastes Smuggler
and trade out the other card in your hand for Dumping Ground
. Play Dumping Ground
- decline the sacrifice, as doing so will deny your opponent a reaction window.
Ultimate Dumping Ground
for 10 power and select Grinva, Judge of Battles
and Stonescar Leviathan
. The order does not matter. Unless your opponent is out of power, do not enter combat: simply end your turn. Again, doing so denies your opponent a reaction window.
During your end-of-turn phase, both Grinva and the Leviathan will be sacrificed to Dumping Ground
's effect. The Leviathan's entomb ability will trigger before Grinva's state-based trigger: setting the opponent's life to 7 before dealing 7 damage to them for a true OTK. Enjoy the thrill of victory from the very brink of defeat!
There's a variation of this Processor/Scavenger engine for those looking for something spicier that runs Lastlight Judgement
. Lose in style with zero power and zero cards in hand, in play, and in deck!
The main power of this combo is the lack of reaction windows: there are only two points at which one is offered to your opponent. Once is the cast of Dark Return, and the other is at the very end of the combo with the simultaneous triggers. Note that since the triggers are simultaneous
, fast speed life gain will not save your opponent. The only way to fizzle the combo at that point is fast speed armor or aegis. Good thing you played Sabotage
the turn before, right?
Play Tips: Back-Alley Delinquent
is in the deck to get pesky Grinvas and Leviathans out of your hand and into your void. Plus, enjoy a partial refund if you have a Processor out! The Sabotage
is useful as fodder for Bulletshaper
, to protect your main combo, or to remove the dreaded face aegis.
Spare power can come from surprising places - the whole combo can take place post-combat, so don't be afraid to use Syl, Hand of the Cabal
to get you the extra power you need. Kindling Carver
can also turn any other unit into a power when you have a Processor out.
Leviathan's effect only deals with life, not armor. If your opponent has aegis or even one point of armor when you press end turn, you will lose.
Lastly, have a sense of humor! With this combo you either win in style, or lose with grace.