Disclaimer: This is a casual brew - at least by Throne standards. I'd love to see a decent combo deck in Eternal, so if you feel inclined to improve upon it I wish you the best of luck!
Introduction:
With the release of Shadow of the Spire, DWD has given us plenty of new toys to play with... some more obviously exciting than others. While
Evenhanded Golem decks are off experimenting with
Spire Shadows, the humble
Ordnance Scavenger has gotten hardly a mention for its reasonable card selection utility. But this card can do a lot more than draw you a weapon! With the right shell,
Ordnance Scavenger can give you what
Demand Death so dearly wishes it could: The ultimate win-or-lose, do or die finale.
Overview:
First, the power base. Maximizing the use of transmuting power such as Standards and Monuments ensures that we will have less than 5 power cards in the deck by the time we play
Ordnance Scavenger. Priority should be given to playing transmuting power over the few sigils you pick up as you work your way towards the combo. You will ultimately need 6 power, and those transmuted monuments won't be of much help to you sitting in your hand when you get stuck at 5.
The heart of this combo lies in the market with
Shiftstone Processor &
Dumping Ground. Here's everything you need to bake one perfect OTK:
1x
Shiftstone Processor (in play)
6x power (5 of which is maximum)
1x
Ordnance Scavenger
1x additional card in hand (any will do)
1x deck with ~45 cards remaining
Note: At least one
Cen Wastes Smuggler needs to be either in your deck, hand, or void. Basically anywhere other than in play works.
1. Play
Ordnance Scavenger, discarding your deck. With
Shiftstone Processor in play this will net you between 22 and 26 power - more than enough. For your choice of weapon, pick up a
Surgeon's Saw.
2. Spellcraft the
Surgeon's Saw onto one of your units - you're certain to still have at least
Ordnance Scavenger. Use the
Dark Return to grab a
Cen Wastes Smuggler from your now full void.
3. Play
Cen Wastes Smuggler and trade out the other card in your hand for
Dumping Ground. Play
Dumping Ground - decline the sacrifice, as doing so will deny your opponent a reaction window.
4. Ultimate
Dumping Ground for 10 power and select
Grinva, Judge of Battles and
Stonescar Leviathan. The order does not matter. Unless your opponent is out of power, do not enter combat: simply end your turn. Again, doing so denies your opponent a reaction window.
5. During your end-of-turn phase, both Grinva and the Leviathan will be sacrificed to
Dumping Ground's effect. The Leviathan's entomb ability will trigger before Grinva's state-based trigger: setting the opponent's life to 7 before dealing 7 damage to them for a true OTK. Enjoy the thrill of victory from the very brink of defeat!
Optional: There's a variation of this Processor/Scavenger engine for those looking for something spicier that runs
Lastlight Judgement and
Reap. Lose in style with zero power and zero cards in hand, in play, and in deck!
The main power of this combo is the lack of reaction windows: there are only two points at which one is offered to your opponent. Once is the cast of Dark Return, and the other is at the very end of the combo with the simultaneous triggers. Note that since the triggers are
simultaneous, fast speed life gain will not save your opponent. The only way to fizzle the combo at that point is fast speed armor or aegis. Good thing you played
Sabotage the turn before, right?
Play Tips:
Back-Alley Delinquent is in the deck to get pesky Grinvas and Leviathans out of your hand and into your void. Plus, enjoy a partial refund if you have a Processor out! The
Sabotage is useful as fodder for
Bulletshaper, to protect your main combo, or to remove the dreaded face aegis.
Spare power can come from surprising places - the whole combo can take place post-combat, so don't be afraid to use
Syl, Hand of the Cabal to get you the extra power you need.
Kindling Carver can also turn any other unit into a power when you have a Processor out.
Leviathan's effect only deals with life, not armor. If your opponent has aegis or even one point of armor when you press end turn, you will lose.
Lastly, have a sense of humor! With this combo you either win in style, or lose with grace.
I'm just running it through Gauntlet for now to try and get the shell, but it's a ton of fun to attack with two hasty 90/90s!
Gravewatch Guardian may deal more damage than Stonescar Leviathan through armor, run a mix of the two.
Syl and Bulletshaper seem less than useful since you only need 6 power to go off and 5 must be maximum.
(ignore this) You can run 9 non-transmute power and the combo will still go off 100% of the time.
You definitely only need 1 Surgeon's Saw, if you draw it you hold it for the combo. 3 of Grinva and Leviathan with Delinquent feels like too much.
You probably want the full 12 smugglers since you need 2 to go off. Maybe even some Ixtun Merchant on top of that.
Shugo Standard is better as a Monument because of Processor.
Trying this out right now!
As for the other suggestions, you're making me realize just how much refining there might be left for this combo: originally Saw was in multiples to retrieve combo pieces in case you had to spend them early (not relevant anymore), Syl's there for pledge & power reasons but if you have 9 non-transmutes you probably don't need pledge, Shugo Standard was picked over the equivalent Monument since it's the worst monument (but you should never be playing a monument anyways!) and so on and so on...
Thank you very much for the feedback!
I'm trying out Camrin, because it pledges for any faction, it comes down faster and, and it also gives +1 power with Processor.