Gauntlet Lifesteal Combo ft. Moldermuck
but better! See the previous deck for the basic mechanics of the combo. This is not a deck that relies on hitting the combo to win, since there is a lot of synergy between a lot of cards in this deck, but when the combo hits... it hits hard.
This is probably my favorite deck to pilot just because of how stupidly big your units get in a very short amount of time. It is also surprisingly consistent for what it is, which is a janky meme deck with GRUMBOOOOOO.
Do you like ending games with hundreds of health? Do you like coming back from 1 health to win the next turn? Do you like staring longingly into the infinite yellow eyes of Grumbo, Tota Legend
, imagining a future together where maybe you could run away together from the petty fights around the eternal throne and settle down and build a family together? I know you do.
Improvements from last version: Grumbo, Tota Legend
is my new best friend. He has great synergy in this deck if he can survive, improving everyone around him.
If he is on the board, he triggers Katra, the Devoted
's text and turns her into a 4/4 to avoid torch.
If he is on the board, he triggers Beckoning Lumen
's text and gives you an extra card on the same turn.
Attacking with Moldermuck
counts as playing new units, which beefs him up and triggers lifesteal. this means you can combo without needing Spiritweaver
on the board! And if you have Spiritweaver
, Katra, the Devoted
, and Grumbo, Tota Legend
on the board all at once, the combo is even stronger than the last iteration and balloons hilariously qiuckly
is like Arcane Restraint
with a slightly worse effect, but inscribe is huge here. It provides power fixing, and the fact that it's a shadow inscribe helps you play out Moldermuck
more consistently on T3. It also gains life at the beginning of your turn as opposed to the start of your opponents', which is not quite as good for Katra, the Devoted
, but much better for Beckoning Lumen
. Overall, this definitely feels better to play.
is surprisingly viable now, as there are 12 cards in the deck that will trigger its lifeforce effect on play. And if Spiritweaver
is on the board and you have another unit with 5 attack, you can attack and keep regenerating new units of at least the same strength. And every new unit generated triggers Grumbo, Tota Legend
. Azindel, Mastermind
is still really good though, this spot could go either way.
Mostly basic Xenan staples, but surprisingly I find myself picking Huntmaster Vikrum
very frequently. He's a lifesaver against the Sibling Rivalry boss if they don't have a Devouring Shadow
is more viable in this iteration since you can gain life earlier with Grumbo, Tota Legend
. Pulling him from the market can sometimes end games on T5. One thing to note is that his text activates and protects your units at the END of your attack. So if you attack with a 3/3 Vara at 32 health, once she attacks you will reach 35 health and she won't die even if the attack would have killed her (sometimes it shows the death animation and then your units will reappear as if nothing happened, pretty funny). This allows you to play a bit more aggressively sometimes.
End Of An Era
could be substituted for Infinite Hourglass
, but I find it pretty useful against aggro. You could also use Supply Lines
if you want to go balls deep in absurd board states, since there are 8 units that can generate tokens every turn. It's a bit slow but this deck is really about abusing the AI, so it really fits with the spirit of the deck.